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Article
  • Sprite Fright

Announcing Sprite Fright: A Horror-Comedy

It’s almost Halloween. Time to announce the thirteenth –spooky– Blender Open Movie project.
  • Open Movie
  • 9 Nov 2020
  • 2 min read
Christian Bunyan
Christian Bunyan Author
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Amsterdam, October 2020.

Boo!

It’s almost Halloween. Seems like the ideal moment to announce Blender’s spooky Open Movie project. The thirteenth Open Movie project, no less.

Meet Sprite Fright, a horror-comedy inspired by Eighties' classics like Gremlins, the American Werewolf films and the more recent Shaun of the Dead. When a group of rowdy teenagers trek into an isolated forest, they stumble across a tribe of peaceful mushroom creatures. Except these creatures may be less innocent than they seem...

For Sprite Fright, Blender Studio wanted to level-up, so it contacted world-class talent in order to learn from the absolute best.

Former Pixar Story Supervisor Matthew Luhn takes the director’s chair. Matthew is a story expert with almost thirty years of experience in Hollywood. Starting as The Simpsons’ youngest animator, Matthew has dedicated his career to a vision of story as a vehicle for evoking emotion. His filmography speaks for itself: Toy Story, Finding Nemo, Ratatouille, Up, and more.

Concept art by Ricky Nierva

Joining Matthew is veteran artist Ricky Nierva, Production Designer for Monsters University and Up, and artist on a raft of other prestigious titles, including Inside Out and Finding Nemo. Yet more top-drawer talent comes in the form of story artist Dirk van Dulmen, whose credits include Shaun the Sheep and UglyDolls.

Sprite Fright is co-directed by Blender Studio’s own Hjalti Hjalmarsson, director of Agent 327: Operation Barbershop. Blender Studio’s team of gifted creatives will bring Sprite Fright to life over the coming months.

As with previous Open Movies, Sprite Fright will challenge Blender’s development team to create new technical capabilities within a high-pressure production environment. This time the main focus is on pipeline development; on tools and systems to help artists to collaborate and work more efficiently.

But this Open Movie has another priority too. How should artists work together? How should they get the best out of themselves? How should they develop an outstanding story?

And how can we share the journey with Blender’s community?

That would be the easy part. Easier, anyway.

Because Blender Studio supporters can follow every design, model, rig, animatic, and debate. Not just the triumphs either. We’ll be sharing each doubt, not-quite design, and half-finished gag. Because defeats teach us as much as victories. That’s a year’s worth of exclusive content, straight from some of the most fertile minds imaginable.

Think of it as a no-holds-barred reality show… crossed with a masterclass in creative thinking and innovation.

Join the journey at studio.blender.org.

Join to leave a comment.

37 comments
Guillaume Magnaudet
Guillaume Magnaudet
Dec. 23rd, 2020

Another great achievement in production ! I can't wait.

Leonardo González
Leonardo González
Dec. 22nd, 2020

Just discover this, and suscribed just in time to be part of this!

Christian Bunyan
Christian Bunyan
Dec. 23rd, 2020

@Leonardo González Welcome!

Saul Barreto
Saul Barreto
Dec. 21st, 2020

This is the best way of testing Blender in all it subjects, no doubt! Amazing work guys

Oli Gerber
Oli Gerber
Dec. 7th, 2020

is the journey on cloud spoiling anything? probably yes^^ so i think i'll hit that after the movie is out :D

Oli Gerber
Oli Gerber
Dec. 7th, 2020

@Oli Gerber what a line up though <3

Show more replies
Christian Bunyan
Christian Bunyan
Dec. 8th, 2020

@Oli Gerber Trying our best not too... but yes, it may happen, especially in later stages. If so, I'll put a "Spoiler Alert" at the top of blog posts. (Some of the other assets posted on the Cloud might imply plot points though.)

Oli Gerber
Oli Gerber
Dec. 10th, 2020

@Christian Bunyan haha cool thanks :D good luck to you all, can't wait to see the result!!

Leif Robertson
Leif Robertson
Dec. 5th, 2020

Nice! I cant wait to see the production work.

henrybabwe
henrybabwe
Dec. 4th, 2020

Am new here. Interesting

James Wilson
James Wilson
Nov. 18th, 2020

Amazing line up, you have on your team, keen to see how it goes. All the best!!!

Matthew Ullrey
Matthew Ullrey
Nov. 15th, 2020

I had the pleasure of taking one of Matthew Luhn's Pixar master classes in South Beach, Miami. He was brilliant along with his co-instructor Andrew Gordon. Later, my wife and I had the immense honor of receiving a Pixar Studio tour from Mr. Luhn. What a fantastic guy!

Leslie Solorzano
Leslie Solorzano
Nov. 6th, 2020

So cute! Got the stickers from BCON20 and they adorn my screen :)

Jarosław Dzedzej
Jarosław Dzedzej
Nov. 4th, 2020

open movies for president !

Rantabl
Rantabl
Nov. 3rd, 2020

<3

Juan Gabriel Carreño Novillo
Juan Gabriel Carreño Novillo
Oct. 31st, 2020

I can't wait to see all the progress! It looks amazing

silsanjim
silsanjim
Oct. 31st, 2020

I can't wait <3 AWESOME, AWESOME!!

Nick Brunner
Nick Brunner
Oct. 30th, 2020

This is awesome! I can't wait to see what workflows they will come up with for artists to use. Excited to see this open movie!

Daniel Hinnerkopf
Daniel Hinnerkopf
Oct. 30th, 2020

I love it! Did not know anything of this before receiving the nice conference comforting package. When I saw those mushroom pixies I immediately knew, that they are going to star the next blender movie. <3 <3 <3

Ramil Roosileht
Ramil Roosileht
Oct. 30th, 2020

Great! Happy to see another project for the animation studio!

jdavegardiner
jdavegardiner
Oct. 30th, 2020

Good luck with this! Great concept.

Hassan Yola
Hassan Yola
Oct. 30th, 2020

This is going to be epic, will it be a call for artists/animators to work on the short ?

Christian Bunyan
Christian Bunyan
Nov. 12th, 2020

@Hassan Yola Hello. Thanks for the kind message. No plans for a call to animators/artists at this time though.

Owneydoo
Owneydoo
Oct. 30th, 2020

Can't wait to use the rigs

Eddie Ramsey
Eddie Ramsey
Oct. 30th, 2020

This is so cool! I look forward to learning as much as I can from the shared pipeline and workflow information.

boris.wilson
boris.wilson
Oct. 30th, 2020

How did I just saw it today lol

Michael Carella
Michael Carella
Oct. 30th, 2020

Very keen to see this production unfold, it's my favourite genre after all. Looking great so far, please include a really good jump scare if you can! Goodluck and more importantly have fun!

Alexander Chamberlain
Alexander Chamberlain
Oct. 30th, 2020

Best of luck everyone! Can't wait to see what you come up with, and really looking forward to watching the journey.

StephenSun
StephenSun
Oct. 30th, 2020

sharing is priceless, unique, and irreplaceable, in this case, Blender Cloud is number one in my part.

Luca Di Cecca
Luca Di Cecca
Oct. 29th, 2020

Fantastic

Filippo Lottici
Filippo Lottici
Oct. 29th, 2020

Wow! Great news!

Daan de Bruijn
Daan de Bruijn
Oct. 28th, 2020

What a great journey, and so much talent for us to learn from. Really hoping this means improved asset management on the Blender cloud. Compared to addons like BlenderKit the Blender cloud material browser is not very useful right now.

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
Oct. 28th, 2020

Wow Matthew ! that is huge he is top notch!, i'm glad he's leading this project what a level of talent brought up to the table!

Lluc Romaní Brasó
Lluc Romaní Brasó
Oct. 28th, 2020

Those are really good news! What are the technical goals for this project? Node particles, Node modifiers, cycles or eevee improvements?

Francesco Siddi
Francesco Siddi
Oct. 28th, 2020

@Lluc Romaní Brasó While using (and pushing) the latest tools and technology available in Blender, the main focus will be pipeline. The goal is to define and document a fully open source 3D creation workflow and make it accessible and portable for anyone with similar creative challenges.

Owneydoo
Owneydoo
Oct. 28th, 2020

hype train

Henk Kok
Henk Kok
Oct. 28th, 2020

Looking forward to this journey! And good luck making it.

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