Blender Studio
  • Films
  • Training
  • Characters
  • Pipeline
  • Blog
  • Sign in
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Films
Training
Blog
Pipeline and Tools
Characters
Search
Login
Join
23rd Dec 2015

Blender Institute Podcast #005 - Textures

Pablo Vazquez
Pablo Vazquez Author
Report Problem

Download

In this episode we talk about the Blender Cloud's Texture Library (already out!), the status of the Character Library, and how we got to work at the Blender Institute. The Cloud subscribers' questions cover rendering GPU vs GPU, Caminandes' Koro's spirals, Caminandes VR, eye highlights and animation tips.

No movie review this time, we mention Star Wars but *without spoilers*, so don't worry, we just say that you should probably watch it, which yeah, you should.

On the podcast: Pablo, Andy, Sarah and Francesco.

Note

Next podcast will only be me (Pablo, so we warned it will probably be super boring), since the rest of the team is out for the holidays. So it might be better to focus the questions on topics I can cover, like Caminandes, lighting, front-end web development, Patagonia, llamas, pink, pink-llamas, you name it. Last minute update: Sarah will also be at the podcast, so ask her stuff too! Especially animation + character design + concept art. Leave your questions in the comments below.

Update

*** Done! We've just finished recording the podcast with Sarah, Andy, and Beorn. Soon up! ***

See you next week.

The Blender Institute Team

Pablo Vazquez
Pablo Vazquez Author
Report Problem

Join to comment publicly.

5 comments

Mauricio Vega
Mauricio Vega Dec. 24th, 2015

Hola Pablo!! Happy holidays. I just have some questions: 1) What are your thoughts about the Caminandes series so far, did you imagine it will grew so big when you created Koro? 2) How did you get involve with web development? and 3) When are you coming to Ecuador? Un abrazo

jesse
jesse Dec. 25th, 2015

Hey Pablo. We're all loving Caminandes and appreciating all the work on the cloud you guys are doing.

My question is a more general one about growing the Blender user-base. I think we can all agree, more users is better for everybody and Blender seems to be growing lately.

What do you think is the best way to attract more users to blender? Is it great art? Good teaching? Improved tools? Helpful community?

Thanks for your time!

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego Dec. 27th, 2015

Hey guys, thanks for answering the questions, I learnt a lot!, i'm sure gonna implement some stuff for lollypoman, hehe.

Cheers, and again great job!

Jeffrey H
Jeffrey H Jan. 2nd, 2016

The characters I would like to see most are Proog, Sintel and Buck. I've tried opening each character up in their respective versions of blender, but I find them very hard to use. They also don't integrate well with more current scenes. Of course, I'd like to see the Cosmos rigs as well, but they're already modern enough. I especially like Cosmos and Glass Half rigs and character designs.

Thanks for doing the asset libraries.

Pablo Vazquez
Pablo Vazquez Jan. 3rd, 2016

Proog is already there! Well, it's bundled in the .blend file for the poster. So yes, it's kinda hidden, that's why we're making the Characters library. We'll split the characters into nice downloadable assets. There's SO much in the Cloud, it just needs to be organized (we'll have search soon, that'd help).

  • Films
  • Training
  • Blog
Pipeline and Tools
  • Cloud Rig
  • Blender Kitsu
  • Contact Sheet Add-on
  • Blender Purge
  • Blender Cloud Services
Characters
  • Cat
  • Dog
  • Chicken & Sets
  • Einar
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org

Blender Studio

The creators who share.

Facebook Logo Twitter Logo YouTube Logo
Loading...