Blender Core developer Sergey is now part of the team at Blender Institute! So he joined the podcast to chat about the upcoming development plans for 2016. Also, we discuss the upcoming open movie Caminandes: Llamigos release and answer several questions from Blender Cloud members.
In this podcast: Andy, Sergey, Hjalti, Pablo and Francesco.
Caminandes: Llamigos imminent release is Friday 29th January, so it will be the topic for next week. We'll be talking about the release, the project itself, and a postmortem on things we did right and wrong. Will be quite interesting so make sure you tune in! Also don't forget to leave your questions in the comments below.
See you next week!
The Blender Institute team
Really excited about hearing Sergey talk about the compositor - I have been using it more and more. I have used it for two broadcast commercials this year alone. Obviously with me using it so much, it means that I love how the workflow is (taking renders directly from a scene and then compositing them), however it also mean I recognize some of the short falls of it as well. Being able to set a scale to composit within would be a miracle. I would love to set a percentage scale, composit using that ratio (lets say 25%) and then when I render it scales every node up 4x to render back to 100%.
I also hope to see grouped nodes being "cached" (either into ram - probably not realistic, or more likely to external files) so that calculations for groups only have to be computed once and then after that it just calls the cache for the entire group of nodes. Then once you edit one of these node groups, blender recaches that information again, etc. That would make the compositor so much faster, more powerful, and useful for everything.
Lastly, It would be great to have a canvas, as mentioned previously (I think even in the podcast) so that masks and other objects to be graphically manipulated with the curser (click and drag, place, etc). That would again speed up workflow and make compositing much more fun.
I am fairly sure that the above pieces are on a list somewhere of "to dos", but I would love to put an extra weight behind those features. Thanks again Sergey!
I've watched Hjalti's The Pain of Animation talk. He discussed posing the characters and props for the camera. Does the same apply when shooting reference footage? Should we aim to match the reference as closely as possible to the shot in the layout/storyboard?
yes, there is an animated render border addon being sold in the market... so it means its GPL, so it can be integrated to blender... cant it?
@luciano: I doubt the BF is going to take away the creator´s income by buying the add-on and then integrate it in Blender, if that´s what you´re saying... even if it would be possible, it´s unethical..
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