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Article

Blender Institute Podcast #013 - Puppies

  • Podcast
  • 18 Feb 2016
  • 1 min read
Francesco Siddi
Francesco Siddi Author
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More updates on the upcoming training material, as well as the Blender 2.77 release.

  • 1:10 – Andy on his new tutorials
  • 2:33 – Big Buck Bunny coming in cycles
  • 4:50 – Hjalti on his latest animation video
  • 7:30 – Character library being updated with more characters
  • 13:16 – Dr. Sergey on upcoming Blender release and his week
  • 19:00 – Google Summer of Code
  • 25:03 – Francesco's week
  • 33:44 – When animating how annoying is timeline undo-jumping?
  • 29:25 – How does sound work with animation?
  • 42:40 – Institute workstation setup for tutorials
  • 50:00 – Can you fix the vector blur pass?
  • 55:55 – Have a good week!

In this podcast: Andy, Sergey, Hjalti and Francesco.

Pic by Daniel Stockman (cc-by-sa) Music by Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

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19 comments
Kevin Hille
Kevin Hille
Feb. 24th, 2016

Thanks for answering my question about your tutorial computer. 47:45 "SIMPLE Screen Recorder, its a simple name.... It is what it says!!". So funny. :-) Another fun podcast. Thank you guys.

Jason Schleifer
Jason Schleifer
Feb. 23rd, 2016

Love the conversation!

Just a quick comment about the timeline undoing.. as an animator, I totally see the frustration with undo and the timeline. Hjalti's example of jumping back and forth to check a pose, then deciding you want to make a change & having the timeline go back and forth and back and forth and back and... aggh!

The trick with having undo NOT adjust the timeline is that inevitably you will end up undoing something that you're not looking at.. which has the potential for you (as the user) to not realize that you just undid something, or changed something drastic.

This means you could be working away, go to another frame, hit undo, and not realize that you just undid that extreeeeeeeeeeeeeeemly important animation tweak.

It seems like having the software do something that you can't see the result of is a very dangerous thing to do.

So the only solution I can think of would be a notification.. like "Hey! Kick-ass animator! You just undid something on a frame other than the one you're looking at! Here's a button you can click to take you to the frame where that happened!" Then the animator could either say "yeah yeah, I know about it, leave me alone Blender!" or they could say "Holy what-now? let me click on that button that will take me to the frame where that happened so I can see if it's what I want!"

anyway.. just a thought. :)

keep up the great work!

Forgotten Fantasies
Forgotten Fantasies
Feb. 23rd, 2016

Thanks for the answer, Hjalti, Advocate of the Animators. BTW, that undo problem is present in Maya too.

Corey Lowe
Corey Lowe
Feb. 23rd, 2016

Are we still gonna see the little VR section of the movie or did I miss the post about it? When you guys are working together on the film how are you sharing the files and assets? If someone is animating a shot while someone else is creating models for the scene I am wondering how you guys worked together?

I am looking forward to the future iterations of the Blenrig(mention of quadrupeds and such) and the video tutorials for it, I have read the documentation and it's probably not as complicated as I am making it out to be but it is a pretty intimidating thing to look at.

Marko Matosevic
Marko Matosevic
Feb. 22nd, 2016

I love the work that you guys are doing with the cloud. It makes me feel that with my subscription, I am helping blender to become better. My question is what is your view on motion capture? Is it a cheap way out?

Karlis Stigis
Karlis Stigis
Feb. 19th, 2016

Thank you for your answers.

Karlis Stigis
Karlis Stigis
Feb. 19th, 2016

54:20 Ok, I will think how to solve this...

Karlis Stigis
Karlis Stigis
Feb. 19th, 2016

41:40 Haha, this is so true.

Karlis Stigis
Karlis Stigis
Feb. 19th, 2016

37:55 Sergey, I respect you very much, but you are wrong. Listen to Hjalti, he is a pro at what he does, just as you are at your work. ;)

Darío Baldiviezo
Darío Baldiviezo
Feb. 18th, 2016

I used a couple of Cosmos Laundromat's assets and Caminandes' fence for a small animation class at uni last year. We actually learn live action cinema and television but we have this animation class in our 4th year, as a way of learning a little bit of this and that.

I had the idea for this short while living in Scotland for a year, so it felt just perfect to use Victor's rig for it: https://youtu.be/OsgsC5WT9As

<deleted>
<deleted>
Feb. 19th, 2016

@baldi27: haha nice!

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Darío Baldiviezo
Darío Baldiviezo
Feb. 21st, 2016

@Andy Goralczyk: cool it made you laugh

Jeffrey H
Jeffrey H
Feb. 18th, 2016

I absolutely hate having to undo timeline changes. I work in Maya for school and have created hotkey scripts that turn off timeline undo:

undoInfo -stateWithoutFlush off;

currentTime -edit findKeyframe -timeSlider -which next; (time operation)

undoInfo -stateWithoutFlush on;

It turns off the undo queue, changes time, then reenables the undo queue. I've had to set these up for every time operation I have, which is annoying just in itself. Blender doesn't even have the option of turning on/off the undo queue, so that approach doesn't work here. I agree with Hjalti that time scrubbing/jumping is more like an interface interaction, not an operation.

Jeffrey H
Jeffrey H
Feb. 18th, 2016

Also, could you clarify what software you use to remove the video window border? I couldn't quite understand what Andy said.

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Jeffrey H
Jeffrey H
Feb. 20th, 2016

@Andy Goralczyk: Thanks!

<deleted>
<deleted>
Feb. 19th, 2016

@Italic_: in linux there's a command line program called devilspie, they also made a gui for it called gdevilspie. you can define a set of rules and then determine what to do with a window (e.g. remove decorations, and a gazillion more things). needs to run as a daemon process tho. cheers, andy

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Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
Feb. 18th, 2016

Oh man!, yes about the back and forth jumping through keys!. just make sure than when you fix it, that you don't lose the hability of getting back a pose that you haven't keyed!

Mauricio Vega
Mauricio Vega
Feb. 18th, 2016

Glad to hear you guys liked our like animation of Koro and Oti!!! I have a question regarding the vector blur node. Sometimes it produces some artifacts, and I remembered you guys had some problems with it during the car scene in Llamigos. How did you fixed it? Thanks!

Forgotten Fantasies
Forgotten Fantasies
Feb. 23rd, 2016

@Mauricio Vega: I think that they didn't use Vector Blur but Cycles' Multi-sampled Motion Blur.

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