Welcome to another podcast! One hour packed with updates from the community, Blender development, memories, and all-sorts of Blender nerdiness. In this podcast: Andy, Hjalti, Pablo, Francesco, Sybren and Sergey
Don't forget to leave your questions below for the next episode!
The Blender Institute Team
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
About caminandes, don't mess it up by doing longer episodes, just keep accumulating 3 minutes episodes, it'll get boring if it's longer, and it'll take to long to make one longer, but it'd be great if you guys figure out a way to do 2 a year, and after you finish 12, you can put it on netflix or something!
Hey, i always enjoy my friday mornings as i get to listen to your podcasts. My question is that do any of you have any side projects or is everything you do is for the Institute?
Hello Podcasters !
I have a question about license : it is very unclear on the cloud about the licences of the content, I know that everything here is creative commons but it is not mentioned on every page, maybe you could add this ?
More generally speaking, do you guys think that CC have the potential to overcome traditional Copyright system or is it doomed to stay as a small alternative alongside copyright content ?
Cheers !
@henri.hebeisen: Hi Henri! Yeah definitely we should make it more clear that pretty much everything is CC-BY with some exceptions that are CC-0 (textures for example). We'll look into it soon. Thanks for the feedback!
The second question is a good one for this week's podcast.
Is it ever possible to use Optical Flow in Blender? It would be useful for helping tracking and performing frame rate retiming of footage shot at non-project speeds. But best for Blender you could create interpolated animation frames so that you can use more samples on fewer master frames. Then Cycles would only need to render regions of most interest (keyframes of characters etc.) which could be integrated into the interpolated frames.
I understand that Blender is strictly non temporal (ignores forwards and back frames), but this could save many render hours for individual render stations.
Also I love listening to the show, you guys are awesome! Especially Koro ;-)
We commit to trunk the stroke quality patch, and now I have sent an update (pending of review) to improve a little more the quality. https://developer.blender.org/D1886
@Antonio Vazquez: Yay, keep it up!
Thanks to you and artists such as Daniel Martinez Lara and Matías Mendiola for testing and improving these awesome new features.
@Pablo Vazquez: For me the reward is to see what artists do with the program. Pending if the new motion paths patch is accepted into trunk to help the animators.
Join to leave a comment.