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Article

Blender Institute Podcast #019 - Ten

  • 31 Mar 2016
  • 1 min read
Pablo Vazquez
Pablo Vazquez Author
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Welcome to another podcast! One hour packed with updates from the community, Blender development, memories, and all-sorts of Blender nerdiness. In this podcast: Andy, Hjalti, Pablo, Francesco, Sybren and Sergey

  • 00:32 - OpenToonz license
  • 03:00 - “Curiosity” by Daniel M. Lara
  • 04:40 - Drivers update
  • 06:45 - De-noise update
  • 08:46 - Google Summer of Code
  • 16:29 - 3D Artist featuring Blender
  • 17:38 - Caminandes book
  • 22:43 - Blender Cloud update
  • 27:39 - Doctor Sybren
  • 29:48 - Elephants Dream
  • 35:26 - 10 years ago
  • 39:37 - Bassam's Wires for Empathy
  • 40:50 - Elephants Dream animation
  • 43:34 - Bird's Story
  • 44:07 - Shadow catcher update
  • 44:47 - Tears of Steel compositing
  • 45:53 - Animation thumbnail sketches
  • 48:15 - Abstract animation
  • 51:32 - Asterix movie
  • 53:53 - Blender conference

Questions & Comments

Don't forget to leave your questions below for the next episode!

The Blender Institute Team

Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

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8 comments
Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
April 4th, 2016

About caminandes, don't mess it up by doing longer episodes, just keep accumulating 3 minutes episodes, it'll get boring if it's longer, and it'll take to long to make one longer, but it'd be great if you guys figure out a way to do 2 a year, and after you finish 12, you can put it on netflix or something!

Marko Matosevic
Marko Matosevic
April 4th, 2016

Hey, i always enjoy my friday mornings as i get to listen to your podcasts. My question is that do any of you have any side projects or is everything you do is for the Institute?

Henri Hebeisen
Henri Hebeisen
April 3rd, 2016

Hello Podcasters !

I have a question about license : it is very unclear on the cloud about the licences of the content, I know that everything here is creative commons but it is not mentioned on every page, maybe you could add this ?

More generally speaking, do you guys think that CC have the potential to overcome traditional Copyright system or is it doomed to stay as a small alternative alongside copyright content ?

Cheers !

Pablo Vazquez
Pablo Vazquez
April 4th, 2016

@henri.hebeisen: Hi Henri! Yeah definitely we should make it more clear that pretty much everything is CC-BY with some exceptions that are CC-0 (textures for example). We'll look into it soon. Thanks for the feedback!

The second question is a good one for this week's podcast.

David mcsween
David mcsween
April 2nd, 2016

Is it ever possible to use Optical Flow in Blender? It would be useful for helping tracking and performing frame rate retiming of footage shot at non-project speeds. But best for Blender you could create interpolated animation frames so that you can use more samples on fewer master frames. Then Cycles would only need to render regions of most interest (keyframes of characters etc.) which could be integrated into the interpolated frames.

I understand that Blender is strictly non temporal (ignores forwards and back frames), but this could save many render hours for individual render stations.

Also I love listening to the show, you guys are awesome! Especially Koro ;-)

Antonio Vazquez
Antonio Vazquez
March 31st, 2016

We commit to trunk the stroke quality patch, and now I have sent an update (pending of review) to improve a little more the quality. https://developer.blender.org/D1886

Pablo Vazquez
Pablo Vazquez
March 31st, 2016

@Antonio Vazquez: Yay, keep it up!

Thanks to you and artists such as Daniel Martinez Lara and Matías Mendiola for testing and improving these awesome new features.

Show more replies
Antonio Vazquez
Antonio Vazquez
March 31st, 2016

@Pablo Vazquez: For me the reward is to see what artists do with the program. Pending if the new motion paths patch is accepted into trunk to help the animators.

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