Welcome to another podcast! One hour packed with updates from the community, Blender development, memories, and all-sorts of Blender nerdiness. In this podcast: Andy, Hjalti, Pablo, Francesco, Sybren and Sergey
00:32 - OpenToonz license
03:00 - “Curiosity” by Daniel M. Lara
04:40 - Drivers update
06:45 - De-noise update
08:46 - Google Summer of Code
16:29 - 3D Artist featuring Blender
17:38 - Caminandes book
22:43 - Blender Cloud update
27:39 - Doctor Sybren
29:48 - Elephants Dream
35:26 - 10 years ago
39:37 - Bassam's Wires for Empathy
40:50 - Elephants Dream animation
43:34 - Bird's Story
44:07 - Shadow catcher update
44:47 - Tears of Steel compositing
45:53 - Animation thumbnail sketches
48:15 - Abstract animation
51:32 - Asterix movie
53:53 - Blender conference
Questions & Comments
Don't forget to leave your questions below for the next episode!
The Blender Institute Team
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
About caminandes, don't mess it up by doing longer episodes, just keep accumulating 3 minutes episodes, it'll get boring if it's longer, and it'll take to long to make one longer, but it'd be great if you guys figure out a way to do 2 a year, and after you finish 12, you can put it on netflix or something!
Marko Matosevic
April 4th, 2016
Hey, i always enjoy my friday mornings as i get to listen to your podcasts. My question is that do any of you have any side projects or is everything you do is for the Institute?
Henri Hebeisen
April 3rd, 2016
Hello Podcasters !
I have a question about license : it is very unclear on the cloud about the licences of the content, I know that everything here is creative commons but it is not mentioned on every page, maybe you could add this ?
More generally speaking, do you guys think that CC have the potential to overcome traditional Copyright system or is it doomed to stay as a small alternative alongside copyright content ?
Cheers !
Pablo Vazquez
April 4th, 2016
@henri.hebeisen: Hi Henri! Yeah definitely we should make it more clear that pretty much everything is CC-BY with some exceptions that are CC-0 (textures for example). We'll look into it soon. Thanks for the feedback!
The second question is a good one for this week's podcast.
David mcsween
April 2nd, 2016
Is it ever possible to use Optical Flow in Blender? It would be useful for helping tracking and performing frame rate retiming of footage shot at non-project speeds. But best for Blender you could create interpolated animation frames so that you can use more samples on fewer master frames. Then Cycles would only need to render regions of most interest (keyframes of characters etc.) which could be integrated into the interpolated frames.
I understand that Blender is strictly non temporal (ignores forwards and back frames), but this could save many render hours for individual render stations.
Also I love listening to the show, you guys are awesome! Especially Koro ;-)
Antonio Vazquez
March 31st, 2016
We commit to trunk the stroke quality patch, and now I have sent an update (pending of review) to improve a little more the quality. https://developer.blender.org/D1886
Pablo Vazquez
March 31st, 2016
@Antonio Vazquez: Yay, keep it up!
Thanks to you and artists such as Daniel Martinez Lara and Matías Mendiola for testing and improving these awesome new features.
@Pablo Vazquez: For me the reward is to see what artists do with the program. Pending if the new motion paths patch is accepted into trunk to help the animators.
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8 comments
About caminandes, don't mess it up by doing longer episodes, just keep accumulating 3 minutes episodes, it'll get boring if it's longer, and it'll take to long to make one longer, but it'd be great if you guys figure out a way to do 2 a year, and after you finish 12, you can put it on netflix or something!
Hey, i always enjoy my friday mornings as i get to listen to your podcasts. My question is that do any of you have any side projects or is everything you do is for the Institute?
Hello Podcasters !
I have a question about license : it is very unclear on the cloud about the licences of the content, I know that everything here is creative commons but it is not mentioned on every page, maybe you could add this ?
More generally speaking, do you guys think that CC have the potential to overcome traditional Copyright system or is it doomed to stay as a small alternative alongside copyright content ?
Cheers !
@henri.hebeisen: Hi Henri! Yeah definitely we should make it more clear that pretty much everything is CC-BY with some exceptions that are CC-0 (textures for example). We'll look into it soon. Thanks for the feedback!
The second question is a good one for this week's podcast.
Is it ever possible to use Optical Flow in Blender? It would be useful for helping tracking and performing frame rate retiming of footage shot at non-project speeds. But best for Blender you could create interpolated animation frames so that you can use more samples on fewer master frames. Then Cycles would only need to render regions of most interest (keyframes of characters etc.) which could be integrated into the interpolated frames.
I understand that Blender is strictly non temporal (ignores forwards and back frames), but this could save many render hours for individual render stations.
Also I love listening to the show, you guys are awesome! Especially Koro ;-)
We commit to trunk the stroke quality patch, and now I have sent an update (pending of review) to improve a little more the quality. https://developer.blender.org/D1886
@Antonio Vazquez: Yay, keep it up!
Thanks to you and artists such as Daniel Martinez Lara and Matías Mendiola for testing and improving these awesome new features.
@Pablo Vazquez: For me the reward is to see what artists do with the program. Pending if the new motion paths patch is accepted into trunk to help the animators.