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Article

Blender Institute Podcast #021 - Arnold

  • 21 Apr 2016
  • 1 min read
Pablo Vazquez
Pablo Vazquez Author
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Autodesk buys SolidAngle, Cycles is even faster, new characters on the Cloud, BlenderPT Conference, Blender Cloud Services announced and much more! What a week, join us for the Blender Institute Podcast #021!

  • 00:00 - Intro & Community News
  • 01:15 - Webby Awards!
  • 02:20 - Cycles Material Vault
  • 05:42 - Realistic Lighting in Blender
  • 07:40 - OpenToonz Freehand drawing
  • 08:28 - Blender XSI preset
  • 08:58 - Cycles speedups!
  • 12:04 - Cycles Microdisplacement
  • 14:33 - BlenderPT Conference 2016
  • 18:55 - Autodesk buys Arnold
  • 26:40 - How to start our Windows machine in the studio
  • 27:53 - Studio News
  • 28:14 - New Character: Vincent!
  • 34:35 - Sintel updated
  • 44:35 - New Tutorial: Wiggly Hair
  • 45:38 - Agent 327: Hjalti on Story Development
  • 53:10 - Bryan Mills jumps a fence
  • 56:40 - Blender Cloud Services Announcement
  • 1:02:40 - New doctor in the house: Sybren! doctorsybren

In this podcast: Sergey, Hjalti, Francesco, Andy, Pablo.

Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

Leave your questions for the next episode in the comments below!

See you next week!

The Blender Institute team

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8 comments
David mcsween
David mcsween
April 27th, 2016

How are we going to get those Maya people to send their Autodesk app tax to Blender?

Can you talk more about collaboration using the new cloud tools? Can you limit access to members of your team etc or restrict writing/reading? Can the Blender animation player include Grease Pencil anotations or animations? When will OpenGL become a core render output, will it happen before the PBR viewport coding gets finished? It would be nice to have fast renders/passes available to the compositor

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
April 27th, 2016

@David mcsween: fantastic questions. Also are you guys going to start sharing storyboards and animatics my biggest enjoyment of the cloud is when i see the story being created and evolved week after week, that's why i pushed so much for spoiler in caminandes 3, i don't care about the spoilers i care more about seeing the story get built and figure out the decisions you're making along.

mudu
mudu
April 25th, 2016

Sybren remembers me a kind of something ...

Sewing machine guy

Dale Beach
Dale Beach
April 23rd, 2016

What's chances someone could come to the next Blender Conference dressed as Sub Surface Scattering? Completely naked with a bright light behind them?

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
April 21st, 2016

hey about the draw curve tool, if you activate it in OBJECT mode, it should create the curve object, enter edit mode and get you to draw, instead of not letting you draw at all, that'd be great!

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
April 21st, 2016

waaaahahahahaha, i loved the "boning a model" joke!

Tom Haines
Tom Haines
April 21st, 2016

Regarding the fight sequences, I would recommend watching 'John Wick'. If I remember correctly, Reeves did 4 months of training with the choreographers. Consequentially, because the actors could actually 'just fight', when they got on set they could do long shots with the camera pulled back, so you can see what is going on - those fight sequences feel better than films with 10x the budget.

Hjalti Hjalmarsson
Hjalti Hjalmarsson
April 22nd, 2016

@Tom Haines: I re-watched 'John Wick' last night and yup the fight scenes feel way more "realistic" than most of the big budget action movies. You could really feel that Keanu went through a lot of training. For reference in this particular case they rely on a lot of one-vs-many situations and guns. I'm trying to keep it a bit simpler with one-vs-one and melee weapons at most. But there's still a lot of good stuff there regarding timing, editing and body mechanics. :)

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