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Article

Blender Institute Podcast #030 - Sync

  • 23 Jun 2016
  • 1 min read
Pablo Vazquez
Pablo Vazquez Author
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We're back at the Blender Institute for podcast number 30 (!) full of Community news, Blender stuff, Agent 327 updates, the special announcement of Blender Cloud's new upcoming service "Blender Sync" and more!

  • 01:15 Community News
  • 01:23 Blender has an official Twitter account!
  • 02:20 Social Networks and the Blender Community
  • 06:50 Why the Blender Network is awesome
  • 10:05 THREE Blender films accepted into the Siggraph Electronic Theater!
  • 13:35 Blender used in the Warcraft movie
  • 15:34 Brushes in Grease Pencil v2
  • 17:21 Blender 101 Education platform (www.b3d101.org)
  • 20:00 Blender Development News
  • 20:20 Google Summer of Code Projects
  • 22:00 Sybren's work on Cloud Home Projects
  • 22:45 Blender Sync
  • 32:40 Pablo's week: Cloud home page redesign
  • 36:55 Never release on a friday!
  • 41:10 Studio and Agent 327 News
  • 41:22 Hjalti's week: Story and script development
  • 43:30 Matias Mendiola joins the Agent 327: Barbershop team!
  • 45:00 Defining the Agent character with initial 'vanilla' walkcycle
  • 47:26 What is the opposite of 'vanilla'?
  • 48:20 Andy's week on interior design of the barbershop
  • 53:15 Geeking out on barbershop chairs
  • 54:40 Modelmakers are storytellers, even in CG!
  • 57:40 Cloud Q&A
  • 57:55 The infamous Annecy app
  • 58:37 Blender Cloud statistics
  • 1:00:45 Plans for team membership

In this podcast: Hjalti, Francesco, Andy, Pablo and Sybren

Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic

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19 comments
Ben Meijering
Ben Meijering
July 1st, 2016

My question for all the animators in the institute ;-): What are good resources to learn animation? E.g., I've been practising animation by making a few walk cycles, and each time I notice that something is off, but I cannot pinpoint what exactly is off. (So many bones are moving at the same time... it's hard to focus on the right stuff.)

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
July 1st, 2016

@Ben Meijering: start with the animators survival kit from richard williams and then hop on to the good stuff with the illusion of life.

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Ben Meijering
Ben Meijering
July 23rd, 2016

@Forgotten Fantasies: Thanks a bunch for this resource!

Forgotten Fantasies
Forgotten Fantasies
July 5th, 2016

@Ben Meijering: About your exercises, you need some feedback from more experienced animators. You could try http://www.youanimator.com/ It's a social network for giving and receiving feedback. I'm sure that someone will help you there to find what's wrong with your animations.

Ben Meijering
Ben Meijering
July 1st, 2016

@Ville Lukka: Indeed, I think I'm gonna rewatch it. However, I'd also like to learn a bit more theory, which I hope Williams and Stanchfields provide in their work.

Ville Lukka
Ville Lukka
July 1st, 2016

@Ben Meijering: Cloud has this animation training: https://cloud.blender.org/p/character-animation/ . It's really good an relevant stuff.

Ben Meijering
Ben Meijering
July 1st, 2016

@Jim Trim:, and @Luciano Muñoz, thanks! Those seem like excellent resources.

Jim Trim
Jim Trim
July 1st, 2016

@Ben Meijering: ...and then maybe after/with that Walt Stanchfields 'Drawn to Life' lectures, for posing especially :) Bit of a long read, but very informative in lots of ways...

Ben Meijering
Ben Meijering
June 24th, 2016

I was wondering where the 90 seconds limit (or the 2 minutes, 5 seconds alternative) comes from. To what extends could you let the story determine the limit instead?

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
June 25th, 2016

@Ben Meijering: its probably given past experiences on how long the production should go at the quality they want to achieve... but that's just what i think

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Hjalti Hjalmarsson
Hjalti Hjalmarsson
June 27th, 2016

@Ben Meijering: hey Ben! Yup Luciano is basically correct, given past experience with different productions, our current resources, expectations on quality and time limit we tried to aim not too high with length, knowing that no matter what it ALWAYS becomes a little bit bigger than expected. But settling now the 2 minutes is a fair compromise and we'll adjust the schedule to fit it. :)

Jorge Vásquez Pérez
Jorge Vásquez Pérez
June 24th, 2016

Thanks for doing the show, it's super fun and interesting to get a weekly peak into what's going on in the world of blender, and at the BI ( not Blender Internal ). I was actually just yesterday trying to figure out a way to keep my home & work computers blender preferences in sync, and today THIS. It really seems like a cool idea, can't wait to try it... I laughed really hard with your analogy about Blenderheads "coming out", I do the same all the time. All in all, thanks again for all the cool work you guys put in the amazing Blender, the cloud, and the podcast. !

David McDermott
David McDermott
June 23rd, 2016

Delighted to hear about the Label on the Display video card, that will be very useful. I had wished for that feature for some time. Thanks. It would be great if each card was also labeled. e.g. I have 3x GTX 970 Slot1 Slot2 Slot3. knowing which card you are choosing would also be useful.

Sean Kennedy
Sean Kennedy
June 23rd, 2016

I love my hotmail email address, Hjalti!

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
June 25th, 2016

@Sean Kennedy: eeewwwww

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Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
June 28th, 2016

@Forgotten Fantasies: hahaha, I was hoping for that, though have you tried searching something on it?

Forgotten Fantasies
Forgotten Fantasies
June 27th, 2016

@Luciano Muñoz: C'mon Luciano. I do have a decent Hotmail address, just name_surname@hotmail.com. Buuuut, yeah I only use it now for junk actually xD

Antonio Vazquez
Antonio Vazquez
June 23rd, 2016

If someone is interested in Grease Pencil, here some links:

Wiki pages: https://wiki.blender.org/index.php/User:Antoniov Source code: https://git.blender.org/gitweb/gitweb.cgi/blender-staging.git/shortlog/refs/heads/grease-pencil-v2

The wiki is incomplete, but I want add more details. I update daily the code with new features.

Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
June 25th, 2016

@Antonio Vazquez: is it an addon or a build?

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