We're back at the Blender Institute for podcast number 30 (!) full of Community news, Blender stuff, Agent 327 updates, the special announcement of Blender Cloud's new upcoming service "Blender Sync" and more!
In this podcast: Hjalti, Francesco, Andy, Pablo and Sybren
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
My question for all the animators in the institute ;-): What are good resources to learn animation? E.g., I've been practising animation by making a few walk cycles, and each time I notice that something is off, but I cannot pinpoint what exactly is off. (So many bones are moving at the same time... it's hard to focus on the right stuff.)
@Ben Meijering: start with the animators survival kit from richard williams and then hop on to the good stuff with the illusion of life.
@Forgotten Fantasies: Thanks a bunch for this resource!
@Ben Meijering: About your exercises, you need some feedback from more experienced animators. You could try http://www.youanimator.com/ It's a social network for giving and receiving feedback. I'm sure that someone will help you there to find what's wrong with your animations.
@Ville Lukka: Indeed, I think I'm gonna rewatch it. However, I'd also like to learn a bit more theory, which I hope Williams and Stanchfields provide in their work.
@Ben Meijering: Cloud has this animation training: https://cloud.blender.org/p/character-animation/ . It's really good an relevant stuff.
@Jim Trim:, and @Luciano Muñoz, thanks! Those seem like excellent resources.
@Ben Meijering: ...and then maybe after/with that Walt Stanchfields 'Drawn to Life' lectures, for posing especially :) Bit of a long read, but very informative in lots of ways...
I was wondering where the 90 seconds limit (or the 2 minutes, 5 seconds alternative) comes from. To what extends could you let the story determine the limit instead?
@Ben Meijering: its probably given past experiences on how long the production should go at the quality they want to achieve... but that's just what i think
@Ben Meijering: hey Ben! Yup Luciano is basically correct, given past experience with different productions, our current resources, expectations on quality and time limit we tried to aim not too high with length, knowing that no matter what it ALWAYS becomes a little bit bigger than expected. But settling now the 2 minutes is a fair compromise and we'll adjust the schedule to fit it. :)
Thanks for doing the show, it's super fun and interesting to get a weekly peak into what's going on in the world of blender, and at the BI ( not Blender Internal ). I was actually just yesterday trying to figure out a way to keep my home & work computers blender preferences in sync, and today THIS. It really seems like a cool idea, can't wait to try it... I laughed really hard with your analogy about Blenderheads "coming out", I do the same all the time. All in all, thanks again for all the cool work you guys put in the amazing Blender, the cloud, and the podcast. !
Delighted to hear about the Label on the Display video card, that will be very useful. I had wished for that feature for some time. Thanks. It would be great if each card was also labeled. e.g. I have 3x GTX 970 Slot1 Slot2 Slot3. knowing which card you are choosing would also be useful.
I love my hotmail email address, Hjalti!
@Sean Kennedy: eeewwwww
@Forgotten Fantasies: hahaha, I was hoping for that, though have you tried searching something on it?
@Luciano Muñoz: C'mon Luciano. I do have a decent Hotmail address, just name_surname@hotmail.com. Buuuut, yeah I only use it now for junk actually xD
If someone is interested in Grease Pencil, here some links:
Wiki pages: https://wiki.blender.org/index.php/User:Antoniov Source code: https://git.blender.org/gitweb/gitweb.cgi/blender-staging.git/shortlog/refs/heads/grease-pencil-v2
The wiki is incomplete, but I want add more details. I update daily the code with new features.
@Antonio Vazquez: is it an addon or a build?
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