Delight your ears with our 39th sonic adventure! This week we're joined by the Blender celebrity, director of Sintel and former Pixarian: Colin Levy! He will co-direct the Agent327 Barbershop scene and he tells us all about it. We also talk about the upcoming Blender 2.79, GSoC, Blender Cloud textures, HDRIs, questions by our beloved subscribers and more!
In this podcast: Pablo, Colin, Hjalti, Francesco and Andy
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
Attract coming is HUUUGE news :D
I was just involved in a BlenderArtists discussion and believe it or not, I had an idea that at least I believe might be interesting. You are the people who most directly profit from having one or more developers in your team who you can talk to in order to resolve whatever issues or wishes you have. You understand very well the benefits of that, but if I remember correctly, it also took you some time to appreciate or getting used to being able to directly getting in touch with a developer. There are plenty of examples where developers could help you with urgent issues that stopped you from finishing our work or examples how you worked with them to improve features like the animation tools. I know that because I closely follow you. I have the impression that even small or medium sized teams might not see the value of having a developer as part of their team. You had plenty of examples in the past and you are going to have them in the future. Have you considered to document some of those use cases e.g. in short videos for promotion purposes on blender.org? This might help in various aspects. Studios would have the possibility to actually see the benefits of hiring developers which would also help Blender. It may also just help to make development a more tangible topic over all. At the moment, it is not easily visible what kind of work developers are doing. This seems like a way to me to present in an easily understandable way, some of the abstract things they are doing and why it is important to support them, e.g. with the Blender Fund or by becoming a User Member in one of the Blender Modules.
I know that it takes time to do that and someone would have to record at different stages how the work with the developer is proceeding before the video could even be edited. However, I believe that this would even serve as great promotional material for Blender.
Great podcast! I'm glad to have learned that layout and editing aren't the same thing, and that the "layout department" can make a whole bunch of material for editing to work with.
Related to layout, and as a follow up to Andy's explanation of his work on the set of Agent 327: how will the set eventually come together (with respect to e.g. linking, making things local, et cetera). In my own workflow I'm trying to make things modular and I can learn a lot here from the professionals, I figure ;-)
A bit off topic: When can we expect Colin's new short? :-)
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