Time for your Blender fix! We talk about new full-time jobs in the community, Animation Nodes, Blender development updates on the brand new 2.78 and upcoming 2.8. But wait, there's more: this week Mai Lavelle joins us to talk Cycles Micropolygons and mega-kernel split. And as always, the studio team shares what we did the last few weeks and Blender Cloud questions.
On the podcast: Francesco, Andy, Hjalti, Mai, Pablo.
Artwork: themantissa.net
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
I've got a question for next week (and sorry if this has been handled already): On https://builder.blender.org/download/ there is an experimental VS2015 build available since some time. Are there any benefits for the user with this one? Is it faster on some machines? Or is it more a benefit for the Devs? (I forgot to ask Sergey in Amsterdam when I met him, which was a pleasure by the way. At least for me :) )
Yay! Attract is coming! I totally see a live podcast during Blender Conference. It would be great to hear a hundred people shouting 'Francescooo!' with Hjalti at the beginning.
nice PodCast again, thank you! One question, you're mentioning an example of that famous sphere rendered in the 2.8 ViewPort, showing the difference between Vertex and Pixel shaders, correct? Where can that image be found?
Yay, blender podcast! Awesome, have a nice weekend!
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