So the big news nowadays is that Cycles motion blur is now 10x faster, but have you ever wondered how that even works? Wonder no more! Sergey explains it all. Along with Blender development updates on the upcoming 2.78b, the ground-breaking 2.8, GSoC, all of that plus what's going on at the Blender Institute and Blender Cloud regarding the Agent 327 project. Join us for Blender Institute Podcast #46!
In this podcast: Francesco, Hjalti, Pablo, Dalai and #SergeyOnTwitter
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
Guys, I have have a question about how you organize files for camera shots. Do you set up a separate Blender file for each camera shot?
awsome work guys with the new cycles render speed up i had a small query - during the blender conference it was said that the cycles light linking feature is almost ready and will be added in a couple of months ...its a very important feature and would help our production pipeline there is another feature announced for cycles which is awsome - removal of gpu memory limit i.e the internal memory of the pc would be used as the max limit for gpu rendering would love to know when these features would be released ? will they make into 2.78b ....2.79 or 2.8 :)
Here is at least one multicamera footage for tracking. It's free! ;) I saw Sebastian using some of these clips for matchmoving tests back on the days. http://www.hollywoodcamerawork.com/tracking-plates.html
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