As the Agent 327 animation approaches completion, we discuss our daily work at the studio and bid farewell to Colin and welcome Luca to the Blender Institute team. After that, we talk about the latest Blender 2.8 developments. Very exciting times ahead! Also, this was our first live video streamed episode! Do we sound different?
In this podcast: Andy, Francesco, Dalai, Luca, Colin, Pablo and Hjalti
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
Quick question for next podcast. The eevee engine looks awesome. But with all the fancy new pbr effects I fear for the handling of the viewport on very large models. Like whole landscapes or CAD / architectural models. Do I have anything to fear?
Glad you continue after #50 :) I have a question about the compositor in 2.8. What are the plans for it? I think I heard twice (maybe from Sean Kennedy) about a complete re-writing of it as the compositor cannot cache and playback. Now that there is an open source initiative (I mean Natron), do you plan to keep the current compositor or made such improvements? I'm now digging into Natron but is not quite ready for production as Blender, but it is way faster working with it.
Regarding the surface deform modifier, is there going to be a vertex group weighting option as for the mesh deform modifier? Could be used to have surface details that blend into being controlled by something else, e.g. armatures, so you can animate sticking out bits. Looking forward to abusing it to greeble curvy space ships via the shrinkwrap modifier btw:-) (and experimenting with animating that...)
@thaines: Yes that is a functionality that I have actually felt the need for myself as well. It is a straight forward thing to implement, and I'll do it when I have some time.
well done, thank you for all the great work
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