"How do you keep focus?". This is the question we ask ourselves in this episode. Find out our different strategies to cope with distracting environments, boring tasks and lack of motivation. Also community news are back!
In this podcast: Pablo Vazquez, Hjalti, Andy and Francesco
Music: Blabetté de Metz (Psy-Jazz Mix) - (cc-by-nc) keytronic
About the focus topic, I've been using the Pomodoro Technique for a week now and it really increases my focus and job done. It consists in breaking down your tasks into "pieces" of 25 minutes of focus and 5 minutes of rest, with a bigger rest after 4 times. Each "piece" is a pomodoro :)
Great podcast as always. You mentioned the latest version of Blender being available on Steam. It got me thinking about the software store on Ubuntu and how it's always way behind the latest release for most software, Blender included. Just wondering why that is?
Hi team, I was talking to a Houdini user recently and they were surprised that Blender's compositor could not send image effects into the 3D scene as a texture. In Houdini you can treat a texture in this compositor, then use it to modify geometry and affect particles. Blender's compositor stage occurs after the 3D render, which means that you must render out first (like baking), but it is not interactive and takes time to iterate through ideas. There is already a texture nodes tool but it doesn't allow you to use Compositor nodes
I was wondering if the depsgraph would allow you to reconfigure the order of operations like this? Compositor into 3D materials, or VSE into Compositor. I would ask Sergey, but he's not on Twitter ;-)
@David mcsween: I would love so much that feature! Some of my rigs would be greatly simplified.
Join to comment publicly.