Here's just a little update about what I've been working on this week.
Basically, I've been shaping BlenRig's GUI, organizing properties here and there and splitting up things into different panels for a better user experience.
We now have a panel dedicated to the Rigging process, in which you will find all the tools needed for adjusting and baking the rig into your own characters, and also all the properties that you can tweak in order to define the basic behaviour of the body and the face.
Additionally, there is a tab called “Dynamic Shaping” in which you can scale all the different body parts in a similar way to CGCookie's Flex Rig. This feature lets you shape your rig on the fly, making the process of creating secondary characters much easier and without the need of doing any extra rigging.
In the animation panel, you will find all the options related to control layers, FK/IK switching and also a couple of “Rig Picker” panels, from which you can have an alternative way of selecting controllers.
Notice that this allows you to select controllers without the need of having the actual rig displayed (using the “Only Render” display option)
Finally I also managed to arrange a useful but spookey picker for the face controls.
Looks more like an ancient ritual mask! What do you think!? See you next time! Gotta keep on coding now!