Today we announce "Hero", the latest Open Movie project -the 6th already- funded by the Blender Cloud.
As usual for Open Movie shorts, we select a strong artist (or team) with artistic vision, and let them push Blender's limits with help of a development team. The team will do this by weekly updating progress in Blender Cloud, blog posts and tutorials. For the first time however, the director and his team will work remotely (not at the Blender Institute).
The technical target for "Hero" is to use and improve the Grease Pencil tools from the Blender 2.8 branch - to make them production ready and to show everyone how to make compelling 2D animation film in a 3D environment. Daniel Lara has established a great name in this area, leading the design and direction of what started as a 2d/3d annotation and storyboarding tool. This is going to be a new highlight for Blender and the Blender Cloud.
About the film we now only share this premise: "Hero" is a two minute animation where our protagonist must face a crucial test: what does it mean to be a true hero?
You can also check (in the menu left) a couple of intriguing art files. More info will be available soon.
I'm sure this is the wrong place to post this, maybe someone could direct me to a better place? I'm having trouble getting pressure sensitivity to work in Blender 2.8 grease pencil on my HP Spectre laptop. Any ideas? And who should I REALLY be asking? Thanks.
Hello there , will you be searching and/or needing Audio engineer person or music scoring and sound effect work on this project? I would love to lend you my help. let me know if you want portfolio. cheers ;) Stinni
¡Pinta muy bien! ¡Mucha suerte! Looks great! Good luck!
This is going to be LEGEN - wait for it - DARY...I really want to be hearing about this project!!..Muy bien Daniel! :)
This is amazing! I have been using Grease Pencil for rough storyboarding and some short final 2D animation, and it would be such a blessing to have it even better!
YEAH! That's an amazing news! Will be waiting for more! And congratulations to Daniel Lara !
WOW!! this is really good, i can't wait to see more about it!!! Regards, Alberto.
I love NPR stuff and Im happy that this is going to be true NPR, unlike glasshalf. Looking forward to learn from this. All the best to the team.
fantastic i'm so excited and proud at the same time! aaaaa!!!
Wow, super excited! That's why it's worth to be a cloud subscriber! Paul Hartsuyker: Grease pencil's advanced line renderings would be just perfect to replace older freestyle lines. This would make the most sense to me in the long run - to not have two solutions, but integrate one everywhere. And I believe BF thinks along the same lines... look at this teaser image we've got. That airplane is not drawn freehand (or at least it shouldn't be in a 3D program...) If this means what I think it means then I'm very very happy about it. :)
@dave.kozma: hey. I like freestyle! Don't kill it off. But this is very exciting stuff.
@toweyed: haha sure I like it too! But I heard that it will need a rewrite for any other engine then BI. So it was just a wild guess if they can get the same functionality and more with GP why wouldn't they go with that? But that's really just a theory. I'm not sure even the devs know at this point if it's possible.
Thank you Blender Cloud and Daniel Lara :)
Looking forward to every single bit of grease pencil on this project.
Cool! Looking forward to seeing how this goes.
Wow! Sounds great! Go for it, team. Really looking forward to this.
Sounds excellent and welcomed. Now include NPR line rendering to go along with the Grease Pencil aspect, Viewport live cell shading preview, with the Lines, and the world is yours for the taking.
Great!!! Waiting for more updates about this project. :D
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