Tomorrow (Wednesday) we will do our first experimental recording of the Blender Institute Podcast, an informal gathering of the current Blender Institute staff to discuss animation topics and answer any question we get asked here on the Blender Cloud website!
Do you want to know how Andy likes his coffee? Or how he makes amazing snow shaders? What is Hjalti’s favourite pet? How does Sarah feel about llamas? With or without hats? Pose to pose or straight ahead? Ask us more in the comments below!
Update: Podcast recorded! We'll ask you again for questions next week, thanks again everybody!
The recording will be publicly available on Thursday here on the blog and on other platforms as well!
I've got another question... will you be rendering backgrounds on separate layers to save render time per frame? The cave seems like a good candidate for this.
What do you think will be the future for Blender internal, will OpenGL replace it? Will it become a realtime render engine? What will we loose? Will we still have access to passes?
I loved the weeklies and dailies as they were made for Glass Half, because one could follow the process very closely. For me, they are one of the most valuable and interesting assets in the Blender Cloud so far. Are there plans to do something like that for Caminandes 3?
I'll be subscribing for sure! :-) I hope you guys get the time to do a weekly show with guests and stuff. If you're looking for inspiration check out 'CG Garage' and 'The Collective' podcasts, they're both really good :-)
Awesome idea! Looking forward to listening. :)
Also, what is each team member's favorite object modifier?
Why no Ptex for texturing yet??
Also I was wondering if there is much post work done on the images like color grading? As you seem to spend a long time getting the lighting and materials exactly right, do you just make the images work in camera when rendering in Cycles?
Will you render with motion blur? Are you worried about render times per frame? After all it isn't Glass Half, where the renders were almost realtime.
Ah nice, good questions. Keep them coming! :)
Excellent! Another podcast so that I can think about Blender even when I don't have a laptop near by ;-)
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