Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article

Introducing: Blender Institute Podcast

  • 24 Nov 2015
  • 1 min read
Francesco Siddi
Francesco Siddi Author
Report Problem

Tomorrow (Wednesday) we will do our first experimental recording of the Blender Institute Podcast, an informal gathering of the current Blender Institute staff to discuss animation topics and answer any question we get asked here on the Blender Cloud website!

Do you want to know how Andy likes his coffee? Or how he makes amazing snow shaders? What is Hjalti’s favourite pet? How does Sarah feel about llamas? With or without hats? Pose to pose or straight ahead? Ask us more in the comments below!

Update: Podcast recorded! We'll ask you again for questions next week, thanks again everybody!

The recording will be publicly available on Thursday here on the blog and on other platforms as well!

Join to leave a comment.

12 comments
<deleted>
<deleted>
Nov. 25th, 2015

and my question is..... who on the team as actually seen a llama?

Edit
Delete
David mcsween
David mcsween
Nov. 25th, 2015

I've got another question... will you be rendering backgrounds on separate layers to save render time per frame? The cave seems like a good candidate for this.

David mcsween
David mcsween
Nov. 25th, 2015

What do you think will be the future for Blender internal, will OpenGL replace it? Will it become a realtime render engine? What will we loose? Will we still have access to passes?

Dantus
Dantus
Nov. 25th, 2015

I loved the weeklies and dailies as they were made for Glass Half, because one could follow the process very closely. For me, they are one of the most valuable and interesting assets in the Blender Cloud so far. Are there plans to do something like that for Caminandes 3?

Adam Morris
Adam Morris
Nov. 25th, 2015

I'll be subscribing for sure! :-) I hope you guys get the time to do a weekly show with guests and stuff. If you're looking for inspiration check out 'CG Garage' and 'The Collective' podcasts, they're both really good :-)

Colin Levy
Colin Levy
Nov. 24th, 2015

Awesome idea! Looking forward to listening. :)

Peter Wolfe
Peter Wolfe
Nov. 24th, 2015
  1. How powerful are your workstations?
  2. Any tips for speeding up Cycles rendering?
Peter Wolfe
Peter Wolfe
Nov. 24th, 2015

Also, what is each team member's favorite object modifier?

Kanishk Chouhan
Kanishk Chouhan
Nov. 24th, 2015

Why no Ptex for texturing yet??

David mcsween
David mcsween
Nov. 24th, 2015

Also I was wondering if there is much post work done on the images like color grading? As you seem to spend a long time getting the lighting and materials exactly right, do you just make the images work in camera when rendering in Cycles?

Will you render with motion blur? Are you worried about render times per frame? After all it isn't Glass Half, where the renders were almost realtime.

Pablo Vazquez
Pablo Vazquez
Nov. 24th, 2015

Ah nice, good questions. Keep them coming! :)

David mcsween
David mcsween
Nov. 24th, 2015

Excellent! Another podcast so that I can think about Blender even when I don't have a laptop near by ;-)

  1. In the new short film will you record sound before the animation or just add foley effects afterwards? I guess there is no dialogue.
  2. What will be the process of finishing the film. I suppose you are editing in the VSE, will sound be edited there? If so how do have sound sweetening done, what kind of format/process do you deliver audio from your edit?
  3. Once the sound post is finished how will you render that together with the film frames to make a distributable file? I don't expect that you would use Blender as it's export options seem a bit limited.
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite