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Article

Introducing Private Texture Libraries

  • 23 May 2016
  • 1 min read
Pablo Vazquez
Pablo Vazquez Author
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The Blender Cloud Texture Library is a great, ever-expanding resource, and since last week it can be accessed directly within Blender! We are now ready for the next step:

You can now create *your own* personal texture collection in any of your private projects!

That's right! Your own textures uploaded to the Cloud and browse-able within Blender. Watch the video below or scroll for more info.

How do I create a texture library?

Visit the homepage of any of your personal projects and click on the *New...* button. Select the *Texture Folder* entry.

addtexture

Congrats! You have created your first texture library! Now you can:

  • Start uploading textures
  • Add more texture sub-folders

In oder to upload a texture, you should make sure you are inside of a texture folder. Click on the *New...* button and select *Texture*. You can now select a preview picture for the texture, as well as upload different map types (Color, Normal, Translucency, etc.).

texture

Now the best part: accessing your textures within Blender. For this you will need the Blender Cloud add-ons bundle v1.1. If you already had v1.0, please update it, if you never installed the Blender Cloud add-on before make sure you check out this video.

Once the add-on is installed or updated, press Ctrl+Shift+Alt+A and you will see your very own textures, next to the Blender Cloud Texture Library!

blender

If you encounter any issue, please let us know in the comments below or at cloudsupport@blender.org

Do you want to share?

If you are interested in sharing your textures on the public Blender Cloud Texture library, drop us a line at cloudsupport@blender.org! We currently publish only CC-0 content.

Join to leave a comment.

12 comments
Denzyl Basterfield
Denzyl Basterfield
May 31st, 2016

When I press Ctrl+Shift+Alt+A The menu comes up blank no folder?

<deleted>
<deleted>
June 1st, 2016

@Denzyl Basterfield: Have you tried uninstalling the Blender ID and Blender Cloud addons, and then reinstalling them? Also, check that you're using Blender 2.77a. If it still doesn't work, contact me at sybren@blender.studio.

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Boris Bürgel
Boris Bürgel
May 26th, 2016

First of all I want to say, that I am really grateful for your hard work to make all this possible. The idea of the Blender Cloud as a platform to share content and make worldwide collaboration possible is awesome. Personally I don't have any need for private texture collections in the cloud, because it's just too slow, especially uploading the textures one by one is way too time consuming. I am really looking forward to the asset manager, because this is something I really miss in Blender currently, especially managing materials within the current .blend file.

Riccardo Giovanetti
Riccardo Giovanetti
May 25th, 2016

Hello. First of all thank you for this useful add-on and it works fine. Anyway, there is one thing which I don't like and it is the way the textures content browsing is being displayed, and the lack of navigation controls; I would warmly suggest to add an icon's size setting in the preferences for the add-on, and a scrolling bar in the texture browser box together with the choice to view the content as a List or as Icons. The reason being that the texture folder's icons are very big on screen and in some cases the list extends well beyond the Browsing Textures box without the possibility to pan, scroll the list. For the rest it's still in its infancy so let it grow up. Cheers.

<deleted>
<deleted>
May 25th, 2016

@Riccardo Giovanetti: The current GUI is a proof of concept, and it'll be replaced with something proper when we can integrate the addon with the Asset Engine currently under development.

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Lars Myrgen
Lars Myrgen
May 25th, 2016

I get an error. 'type object project has no attribute all from endpoint' after I press ctrl shift alt A

<deleted>
<deleted>
May 25th, 2016

@Lars Myrgen: Hey Lars. Can you try uninstalling the Blender Cloud addon, and then reinstalling it? It looks like there is an old file (blender_cloud/wheels/pillarsdk-1.1.xxxxx.whl) left over from an older installation.

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<deleted>
<deleted>
May 26th, 2016

@Lars Myrgen: That's great, thanks for getting back to us about this!

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Lars Myrgen
Lars Myrgen
May 25th, 2016

@Dr. Sybren: Thanks Sybren that worked!

Boris Bürgel
Boris Bürgel
May 24th, 2016

I cannot download the v1.1 bundle, it gives me "file not found" error.

Pablo Vazquez
Pablo Vazquez
May 24th, 2016

@Boris Bürgel: Fixed the link (it was only on this post, it was correct on /services. Thanks for reporting the issue!

Show more replies
Boris Bürgel
Boris Bürgel
May 24th, 2016

@Pablo Vazquez: Wow, that was quick, thank you very much!

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