Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright

Meet Matthew Luhn, Sprite Fright’s Director. Part Two

The backstory of Sprite Fright director Matthew Luhn continues! Here, Matthew starts his Pixar adventure.
  • Open Movie
  • 26 Dec 2020
  • 2 min read
Christian Bunyan
Christian Bunyan Author
Report Problem

Sprite Fright is Blender's new Open Movie, now in development. You can follow progress and updates on the Cloud. Here, we get into director Matthew Luhn’s career at the zenith of animation.

Matthew Luhn ended up spending twenty years at Pixar. He worked on movies that defined a generation’s childhood, and redefined animation.

Ratatouille. UP. Finding Nemo. Monsters Inc. Monsters University.

While Pixar became an industry behemoth, it started as a rebel.

For its first animated feature, Pixar produced a list of demands. There would be no standard “I want” song, performed by a prince or princess. There would be no fairy tale village. There would be no hand-drawn cels.

It’s not surprising that such a stubborn, unconventional studio would be owned by Steve Jobs.

But just as Pixar wasn’t yet the Pixar, Steve Jobs wasn’t yet the Steve Jobs. At this point, Jobs was in the middle of a spirit-breaking period. He’d been kicked out of Apple, and his new computer company, NeXT, flopped.

The industry expected Jobs to fail. It expected Pixar to fail. Even Matthew’s friends expected failure.

They were right.

But before Buzz Lightyear’s voyage to infinity crash-landed in the Pixar parking lot, Matthew Luhn had the best time.

Matthew animated Toy Story’s iconic plastic soldiers. He attached a wooden board to his shoes and filmed himself walking, crawling and leaping around the Pixar office. This became a reference video, ensuring that the soldiers’ movements were lifelike.

When he was finished for the day, Matthew helped the story department with whatever odd jobs needed doing. After a while, it looked like his dream might be realized: a job in story.

But then reality intervened, in the form of an iron-willed mouse.

Toy Story ’s backers, Disney, closed the production down. They judged Woody to be “unappealing.”

Matthew started working in commercials and animated TV shows. He found their succinct formats excellent for learning more about storytelling. To make ends meet, he helped out at his family’s toy stores.

Until one day, like a Fairy Godmother, Pixar appeared and offered Matthew his old animation job back. Woody had been forgiven: Toy Story was go. Matthew contemplated this gift, then politely explained that he’d rather work in story. The Fairy Godmother dematerialized. Matthew was back to merely getting by.

Regretting his decision, he moved in with his parents and even had to borrow money to pay for car insurance.

But Pixar had been impressed by Matthew’s integrity. Again, Matthew got a call. This time, the job was for the story department at Toy Story 2.

And so Matthew Luhn landed his fantasy role as a Pixar story guy. This happy ending spanned decades: Matthew contributed to a time in which Pixar created more globally loved and financially successful movies than any other studio.

Ever.

In the history of film.

Coming soon: Matthew reveals his ideas on successful storytelling, and how they relate to Sprite Fright.

Note: All photos by Jeffery Luhn.

Subscribe to Blender Studio today

Join Blender Studio and get access to hundreds of hours of training, production assets and files from the Open Movies. All on a platform that lets you learn at your own pace, in your own time.
Subscribe for €11.50/month

Join to leave a comment.

4 comments
Atis Ķeņģis
Atis Ķeņģis
Jan. 15th, 2021

Great... I feel like a kid.

Tsihoarana Randimbivololona
Tsihoarana Randimbivololona
Jan. 6th, 2021

Inspiring story, could be a feature animation. Can,t wait for the release

JO4554
JO4554
Dec. 28th, 2020

it is so great to have a director from Pixar working on your film

Anish Premanadhan
Anish Premanadhan
Dec. 28th, 2020

Eagerly Waiting For the Release, All the Best!!!

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite