Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright

One Thing I’ve Learned From Sprite Fright: Animation Edition

Quick tips on moving fast: old school motion blur with Animator Pablo Fournier.
  • Open Movie
  • 26 Apr 2021
  • 2 min read
Christian Bunyan
Christian Bunyan Author
Report Problem

Sprite Fright is Blender's new Open Movie, now in development. You can follow progress and updates on the Cloud. In this week’s bitesize post, Animator Pablo Fournier shares advice on making motion blur the old-fashioned way.

Pablo has been animating since he was a kid. As a grown-up, his first gig was in 2012, working on the Spanish TV series Sendokai Champions. “It was a mix of Star Wars and Power Rangers, but then they all played football,” Pablo laughs. “It was a bit weird but super cool. The quota for TV is insane though. We were doing something like eight seconds per day. In that environment, you learn to be fast and productive, but you miss a bit of refinement. You need that in movies, which is what I wanted to make, so I went back to animation school.”

Motion Blur Without The Motion Blur

“When you’ve been animating for a long time, it’s difficult to learn new stuff,” Pablo says, “But on Sprite Fright the thing I put the most effort into was Grease Pencil. In particular, using Grease Pencil for smear frames.”

The best way to study a Sprite Fright smear frame: as a still.
The best way to study a Sprite Fright smear frame: as a still.

For the non-specialists: a smear frame mimics motion blur without relying on render settings. Pablo explains, “You create a coloured shape that indicates where the object has come from and where it’s headed. So you have one frame on the left side of the shot, and one on the right. Then you create an in-between with this coloured shape getting bigger and bigger. It’s like an old cartoon. It has to be super-fast, so your eye catches the colour going from one point to another, but doesn’t register what’s happening.”

Pablo’s smear frames: old school motion blur in motion.

“For Sprite Fright, we’re aiming for something more cartoony and stylized. So we decided to create this blur effect with shapes.” Practising an old technique required learning new tricks. “I had to re-learn the small amount of Grease Pencil I knew,” Pablo continues. “It was a bit scary at the beginning: Grease Pencil has evolved so much over the years, from a simple drawing tool to being able to do so much. It was intimidating. It took some time to realize that it’s easier than it looks.”

More smear frames. Blink and miss them (which is pretty much the point). [ View File ]

Interested in Grease Pencil? Pablo recommends this tutorial from a famous name: Dedouze. It covers everything you need to get going, delivered with Dedouze's trademark charm and creativity. Study it together with Pablo’s examples: you’ll soon be making smear frames like Wile E. Coyote plummeting into the Grand Canyon.


For more in the One Thing I've Learned series, check out this post with shader artist Simon Thommes and this one with rigger Demeter Dzadik.

Subscribe to Blender Studio today

Join Blender Studio and get access to hundreds of hours of training, production assets and files from the Open Movies. All on a platform that lets you learn at your own pace, in your own time.
Subscribe for €11.50/month

Join to leave a comment.

8 comments
Luciano A. Muñoz Sessarego
Luciano A. Muñoz Sessarego
April 28th, 2021

aY PABLOoooo te odio xD I was planning on making a video on the same topic using the same techniques! its great to see that other people do this similarly !

Pablo Fournier
Pablo Fournier
April 29th, 2021

@Luciano Muñoz Just do it!!! I wanna see your take on the smears

Primal Shape
Primal Shape
April 28th, 2021

My friend Pablo, you are doing an amazing job man!! wonderfull stile. Congrats

Pablo Fournier
Pablo Fournier
April 28th, 2021

@Primal Shape thanks a lot!!! love u guys!

dmdsik
dmdsik
April 27th, 2021

The effectiveness of the Grease pencil support is truly remarkable.

JO4554
JO4554
April 26th, 2021

That's great to learn about how you wanted to learn smear frames, I like them since it has been fascinating be to pause a frame from animation. Double-Head, four-arms four-eyes stretched faces, etc.  I'm thinking of trying adapt that in my workflow, when I am going to do another episode of my series Johnny Shorts coming June or May

Pablo Fournier
Pablo Fournier
April 28th, 2021

@Obrien Productions I always used smear frames, but more in the scaling stuff style, is the first time I used more the grease pencil approach (in the settlers project I started to play with multiples, but they were more 3d objects). My only advice on them is not over do it, just use them for fast movements, the movement needs to earn the smears, is easy to make them much and will not have the same impact

JO4554
JO4554
April 29th, 2021

@Pablo Fournier Yeah, another thing I like to do for my 2d characters is to have 3d digital doubles of them whenever there is complex animation or complex camera moves. and that convert from Grease pencil to mesh addon Simon was saying is something to experiment on whenever I need textures or lighting on 2d characters since there a 3d mesh

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite