Sprite Fright is Blender's new Open Movie, now in development. You can follow progress and updates on the Cloud. In this week’s bitesize post, Animator Pablo Fournier shares advice on making motion blur the old-fashioned way.
Pablo has been animating since he was a kid. As a grown-up, his first gig was in 2012, working on the Spanish TV series Sendokai Champions. “It was a mix of Star Wars and Power Rangers, but then they all played football,” Pablo laughs. “It was a bit weird but super cool. The quota for TV is insane though. We were doing something like eight seconds per day. In that environment, you learn to be fast and productive, but you miss a bit of refinement. You need that in movies, which is what I wanted to make, so I went back to animation school.”
“When you’ve been animating for a long time, it’s difficult to learn new stuff,” Pablo says, “But on Sprite Fright the thing I put the most effort into was Grease Pencil. In particular, using Grease Pencil for smear frames.”
For the non-specialists: a smear frame mimics motion blur without relying on render settings. Pablo explains, “You create a coloured shape that indicates where the object has come from and where it’s headed. So you have one frame on the left side of the shot, and one on the right. Then you create an in-between with this coloured shape getting bigger and bigger. It’s like an old cartoon. It has to be super-fast, so your eye catches the colour going from one point to another, but doesn’t register what’s happening.”
“For Sprite Fright, we’re aiming for something more cartoony and stylized. So we decided to create this blur effect with shapes.” Practising an old technique required learning new tricks. “I had to re-learn the small amount of Grease Pencil I knew,” Pablo continues. “It was a bit scary at the beginning: Grease Pencil has evolved so much over the years, from a simple drawing tool to being able to do so much. It was intimidating. It took some time to realize that it’s easier than it looks.”
Interested in Grease Pencil? Pablo recommends this tutorial from a famous name: Dedouze. It covers everything you need to get going, delivered with Dedouze's trademark charm and creativity. Study it together with Pablo’s examples: you’ll soon be making smear frames like Wile E. Coyote plummeting into the Grand Canyon.
For more in the One Thing I've Learned series, check out this post with shader artist Simon Thommes and this one with rigger Demeter Dzadik.
aY PABLOoooo te odio xD I was planning on making a video on the same topic using the same techniques! its great to see that other people do this similarly !
@Luciano Muñoz Just do it!!! I wanna see your take on the smears
My friend Pablo, you are doing an amazing job man!! wonderfull stile. Congrats
@Primal Shape thanks a lot!!! love u guys!
The effectiveness of the Grease pencil support is truly remarkable.
That's great to learn about how you wanted to learn smear frames, I like them since it has been fascinating be to pause a frame from animation. Double-Head, four-arms four-eyes stretched faces, etc. I'm thinking of trying adapt that in my workflow, when I am going to do another episode of my series Johnny Shorts coming June or May
@Obrien Productions I always used smear frames, but more in the scaling stuff style, is the first time I used more the grease pencil approach (in the settlers project I started to play with multiples, but they were more 3d objects). My only advice on them is not over do it, just use them for fast movements, the movement needs to earn the smears, is easy to make them much and will not have the same impact
@Pablo Fournier Yeah, another thing I like to do for my 2d characters is to have 3d digital doubles of them whenever there is complex animation or complex camera moves. and that convert from Grease pencil to mesh addon Simon was saying is something to experiment on whenever I need textures or lighting on 2d characters since there a 3d mesh
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