Films Training Blog
Pipeline and Tools Characters
Pipeline and Tools Characters
search Login Join
favorite

Development Fund

Support Blender Core Development with a monthly contribution.

theaters

Blender Studio

The creators who share. Access production content and knowledge from the Open Movies.

code

Blender Developer Blog

Latest news and updates on Blender development.

people

Get Involved

Join the community and help with design, development, docs and more.

bar_chart

Open Data

A platform to collect and display the Blender Benchmark results.

menu_book

Blender Docs

Documentation on Blender's features, tools and API.

Blender Conference

The yearly event that brings together the Blender community in one place.

download

Get Blender

Download the latest Blender version, or try the beta!

Films
Training
Blog
Pipeline and Tools
Characters
Search
Login
Join

15th Mar 2023 | Pet Projects

Production Recap Feb 27th to March 10th

Fiona Cohen

Producer

flag Report Problem

Lately on Pet Projects…

Things have been a bit different the past two weeks: part of the team was off, and still the show must go on!

On March 1st, Mack Bo joined the team for animation and started working on some tests to get into the style. That allowed Rik to see more concretely what the characters could become once animated: with both Pablo and Mack Bo's tests in mind, it was decided that most of the animation would be on 2s (one key frame every second image) and that we would animate on 1s only for specific, action-packed shots.

This question often animates (pun intended) the beginning of a production as this influences the overall style - more smooth or cut - and the pace of the animation team. Choosing to be on 2s means a more jumpy and less time-consuming style. And, as a producer, I can only approve, right?

Mack Bo's first test.

To give work to animators, you may have understood that we needed to move shots to layout and allow Hjalti to work on them to set the cameras and the main timing. As shown below, Hjalti didn't work on facial expressions... not that he could have! Indeed, Met was off on vacation last week so the rigging step didn't advance in the meantime.

Another expressive layout shot by Hjalti.

As Vivien and Julien were off too, there was no new elements in the design, sculpting or modeling steps. This proved to be challenging as Rik had ideas to discuss or test but had to remain patient and focus on what could actually be done. That's another reality of production: people need time off, the project often has to keep going and we all have to adjust. Plus at Blender we also have artists working on development, like Simon who spent a few days with the Geometry Nodes team. Nothing new here though, just more juggling!

Rik's blocking of the int. rocket.
Rik's blocking of the int. rocket.

So, what did Rik do with part of his team gone? He managed to advance some designs and mock ups to help Beau's work on sets and props, and he started working on layout with Hjalti. See, you can't be bored when making a movie.

Come back next week for more final designs and, hopefully, the first animated faces!


Pet Projects is currently in pre-production and the progress can be followed here on the Blender Studio website.

Each week, the Studio team shares more detailed Production Logs - subscribe to follow their work and access more content!

Fiona Cohen

Producer

flag Report Problem

3 Comments

Join to comment publicly.

Francis Jasmin

16th March 2023 - 00:14

Looking fantastic :-)

Hedu978

16th March 2023 - 05:47

It looks awesome

Dean Roberts

16th March 2023 - 13:55

Best one yet!

Blender Studio

The Creators Who Share.

Facebook Logo Twitter Logo YouTube Logo
  • Films
  • Blog
  • Training
Pipeline and Tools
  • Cloud Rig
  • Blender Kitsu
  • Contact Sheet Add-on
  • Blender Purge
  • Blender Cloud Services
Characters
  • Einar
  • Security Bot
  • Huginn
  • Pack Bot
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • Blender.org
Loading...