Last week on Pet Projects…
Some old friends visited the Studio on Monday: Matthew Luhn and Dirk Van Dulmen, director and story artist from Sprite Fright. The team was happy to reunite with them and show what we're currently working on. With such experienced minds in the room, it gave Rik a couple of shots to think over. However, at that stage of production, is it still wise to change the edit? On the producers' side, it's obviously a dilemma... which will have to be solved in the next few days.
Animation is still moving rather slowly - Mack Bo manages to work on some shots, but Pablo seems to be stuck in an endless loop of testing rigs, makings poses, giving feedback, testing the updates, then having to redo poses. We hear less and less complaints though, as Demeter managed to deliver a pretty full version of the Dog's facial rig. He moves! He feels! And it's not all fake anymore!
Beau and Vivien continued working on the Rocket Interior - quite the big asset, as it needs to be modular, adapted shot by shot - while Simon jumped back on the project to continue his shading tests. Rendering outlines, getting the 2D look. Andy is also joining the project to help the team on lighting and compositing. He has started looking at shots to set up the lighting pipeline, with one goal in mind: set up a good technical environment and complete the first tests on shots to decide on the overall process.
Goal for the next days: get the Rocket Interior into Demeter's hands, update the layouts with the right assets and move more shots to animation. And then, oh well: lighting? Effects? Beautiful renders?
Keep an eye on our YouTube Channel, the next production log video should be out in the next couple days!
Pet Projects is currently in production and the progress can be followed here on the Blender Studio website.
Each week, the Studio team shares more detailed Production Logs - subscribe to follow their work and access more content!