It's been another great week for the Spring team! The focus was mostly split between character development (Julien) and story development (Andy, Hjalti and Pablo F.).
We have a completely updated version of the story, with tweaked sequences, new shots, temp music and sound. You can check on the progress in the Edit folder. We also started using Attract for production tracking and scheduling! Because of that, some new features –such as task difficulty and task priority– are coming soon and of course they will available to all Cloud subscribers!
Rigging of Spring by Juan Pablo Bouza is almost complete. You can check out the thorough feedback that the animation team is sharing via Blender Cloud.
Sybren has spent some quality time with the animation team to define the design for the updated character pose library add-on. This is an incredibly useful tool during the animation process, since it allows artists to keep the character performance on model and to block out ideas more quickly. Want to learn all the technical details? Check out his report. He also implemented a utility to delete invalid drivers in the Graph Editor, in order to keep blend files cleaner and easier to understand.
In the meantime Pablo has been working hard with the Blender 2.8 development task force on various topics, in preparation for one of the most epic pipeline switches of all times, which will happen in the next months.
On Wednesday 24th January we plan to go live again on YouTube and share more about what is going on here at the studio, as well as sharing a surprise Agent 327 "making-of" clip edited by Colin Levy. Join us!
When the new pose library? 2.8? Amazing!
@Charles Lol: I've added it to 2.79 from his report link (above). All the code is there. I'm haven't had time to really test it though in 2.79. UPDATE: I just noticed the new code has merged so just download the zip file from https://github.com/jasperges/pose_thumbnails
@Sybren A. Stüvel: I use this motion trail addon. https://github.com/sambler/myblendercontrib
I would like that the developers will consider this question like a imporant tool inside Blender.
@Charles Lol: Motion trails are impossible to create in an add-on, since they require evaluating the rig at many different frames. This is already a very hard problem to solve in C, and in Python it'll be impossibly slow. I would love to work on motion trails, but it'll be in Blender itself and not an add-on. However, I'd probably be writing a new particle system before working on motion trails; dr. Sergey would probably be a better developer for that since he also created the new dependency graph.
@Sybren A. Stüvel: HI Sybren, can you work in a motion trail addn for character animation? I try to find also a rig gui addon on the viewport... Thanks! What is your opinion about?
Hey guys! Thanks for the interest. If you want to keep up to date with other improvements I make to the add-on, get it from my personal repository instead ;-)
@Charles Lol: THANK YOU. This tool is incredible for animators, long time that the animators dream. Motion trail is essentialy tool that the animators of Blender needs and a PICKER GUI of the character.
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