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Sintel

Sintel v2 Sintel v1
License CC-BY
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Beau Gerbrands
Beau Gerbrands Publisher
  • Blender 3.4
  • Sintel
  • License: CC-BY
  • 15 Nov 2022
For Blender 3.4x Eevee and Cycles Render

Sintel from the Open Movie "Sintel"

This version includes:

  1. Bone groups to create visual clarity

Notes on how to use the character

  1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
  2. Go to the Collections and select CH-Sintel. Make sure "Instance Collections" is enabled. Press Enter.
  3. The Collection should appear instanced in the Viewport. Select it.
  4. Choose Object > LIbrary Override > Make.
  5. If the model is too heavy, enable Simplify in the Render Settings.
  6. Pose the model to your liking and enjoy!

Press 'N' in the Viewport to access the rig UI under the tab 'Misc'. However, due to a built-in safety in Blender, this appears only if you saved and reloaded your newly created file first (the rig UI script is linked in with the character, but not immediately registered).

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4 comments
Matthew Pietsch
Matthew Pietsch
March 3rd, 2023

to make this work with the FK/IK bone properties Wayne Dixon provided some code that can be run in the text editor of blender in pose mode and fixes the issue.

Matthew Pietsch
Matthew Pietsch
March 3rd, 2023

@Matthew Pietsch import bpy

rig = bpy.context.active_object bones = [bone for bone in rig.pose.bones]

for bone in bones:     for key in sorted(bone.keys()):         if key not in '_RNA_UI':             bone.property_overridable_library_set(f'["{key}"]', True)

Jason Lingel
Jason Lingel
Nov. 29th, 2023

@Matthew Pietsch I got a syntax error on line 1

Jason Lingel
Jason Lingel
Nov. 29th, 2023

@Matthew Pietsch It gives me and Invalid Syntax on the first line.  Might this be because of Blender 4?

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