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Characters

Victoria

Download (10.6 MB)
License CC-BY
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Demeter Dzadik
Demeter Dzadik Publisher
  • Free
  • Blender 3.0
  • Sprite Fright
  • License: CC-BY
  • 22 Nov 2021

Victoria, the most popular girl in school, with the most fitting piece of attire she could find in her wardrobe for a camping trip in a forest. Grab the full character rig with expressions bundled together.

This asset currently requires Blender 3.3-3.6, and may break on lower or higher versions!

Notes on how to use the character

  1. Put your 3D cursor in the Origin of your scene. Choose File > Link and browse the character file
  2. Go to the Collections and select CH-victoria. Make sure "Instance Collections" is enabled. Press Enter.
  3. The Collection should appear instanced in the Viewport. Select it.
  4. Choose Object > Library Override > Make.

If you have run into any problems, let us know in the comments below. If you make something cool with her, make sure to show it to us!

Join to leave a comment.

18 comments
hanjaeseon
hanjaeseon
Jan. 31st, 2025

Hi, (FYI, I don't speak English, so I used a translator)
First of all, thank you for providing the rigging. And now I have a problem, Victoria character chest control is not moving. The mesh is not following the control. And I can't see the head control either. Please let me know if you can help

Demeter Dzadik
Demeter Dzadik
Jan. 31st, 2025

@hanjaeseon Heya, there are chest controls for IK and FK modes, so when the spine is set to FK mode, the IK controls won't work. You can toggle this in the sidebar UI panel named CloudRig.

As for the head control, see my response to your comment on Ellie, it should be the same thing; It might be on a different bone layer (Blender 3.6 had bone layers), or it might be hidden (press Alt+H in pose mode).

Adrian Lotfi
Adrian Lotfi
March 12th, 2023

@Demeter Dzadik Thank you for all the hard work you have done for CloudRig. I 'm using Blender 3.1 & CloudRig-3_0-3_1 .I also have @Endi 's problem and followed all your instructions in the comments above but i still have this problem and it isn't possible for me to regenerate this character and other characters of this open movie(Sprite Fright)،Would appreciate it if you provide a sustainable solution.

Demeter Dzadik
Demeter Dzadik
March 14th, 2023

@Adrian Lotfi I'm not sure what you mean by sustainable. Blender 3.1 should remain available, and I have no intention of removing the SF branch of CloudRig from https://gitlab.com/blender/CloudRig/-/tree/sprite_fright. Both pieces of necessary software are frozen in time, so the solution should continue working, and that satisfies my definition of sustainable, at least! :D

Adrian Lotfi
Adrian Lotfi
March 16th, 2023

@Demeter Dzadik  thank u so much

Endi
Endi
Dec. 18th, 2022

help me! I can't re-generate cloudrig this file?  how to generate so that it runs smoothly. thank u :(

Demeter Dzadik
Demeter Dzadik
Dec. 19th, 2022

@Endi I think you would need Blender 3.0 and an older version of CloudRig that is compatible with that.

Endi
Endi
Dec. 20th, 2022

@Demeter Dzadik but, execution of post-generation script in text datablock "victoria_post_generation.py" failed.

AttributeError: module 'rigify.feature_sets.CloudRig_master' has no attribute 'post_generation_utils'

I don't understand why?  even though I already use Blender 3.0 - 3.2.  and already using the appropriate cloud rig.

Demeter Dzadik
Demeter Dzadik
Dec. 22nd, 2022

@Endi Sorry, it turns out there is a file I left out of the CloudRig release since it was a Sprite Fright specific production hack and I thought it didn't really belong in the release. I just created a branch of CloudRig specifically for this now: https://gitlab.com/blender/CloudRig/-/tree/sprite_fright

If you download CloudRig from that link (via the "Clone" button) and use Blender 3.1, it should work! At least, it does for me.

Endi
Endi
Dec. 23rd, 2022

@Demeter Dzadik wooww it's work! thank you. copy and paste folder rig sprite_fright

Demeter Dzadik
Demeter Dzadik
Dec. 23rd, 2022

@Endi Awesome, I'm glad you got it working.

Endi
Endi
Dec. 23rd, 2022

@Demeter Dzadik ah'ha, maybe you have a solution when using a different computer for the cloud rig?  because when I use a different computer, there are some parts of cloudrig that change.  how to make it the same as what we have previously set?  for example when we use cloudrig at the beginning on computer a.  then when updated on computer b or new there are some that don't work.  example (armature@blabla on computer a). im sorry, so many ask mr. demeter. thank u so much one again!

Demeter Dzadik
Demeter Dzadik
Jan. 2nd, 2023

@Endi It's a bit difficult to understand your question, but I suspect you might have different Blender or CloudRig versions on the different computers, or simply different versions of the file you're working on.

Endi
Endi
Dec. 23rd, 2022

@Demeter Dzadik thank u so much! i will to learn.

Adrian Lotfi
Adrian Lotfi
March 18th, 2023

@Endi  if possible, i would like to know exactly what version of Blender & CloudRig you used?  And which folders have you copied to where ,plz?

Endi
Endi
Dec. 23rd, 2022

@Demeter Dzadik thank u!! i was try. but it's the same error. that is line 3 in victoria and etc. i try to move folder rig specifically a post_genereration_utils.py to cloudrig but its's the same error. If I install cloudrig sprite fright addon fright in rigify feature it throws a lot of errors.

Morgan Lewis
Morgan Lewis
Nov. 23rd, 2021

Awesome, can't wait for the sprites!

Diego Hooton
Diego Hooton
Nov. 23rd, 2021

@Morgan Lewis same!

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