Victoria, the most popular girl in school, with the most fitting piece of attire she could find in her wardrobe for a camping trip in a forest. Grab the full character rig with expressions bundled together.
If you have run into any problems, let us know in the comments below. If you make something cool with her, make sure to show it to us!
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Awesome, can't wait for the sprites!
@Morgan Lewis same!
help me! I can't re-generate cloudrig this file? how to generate so that it runs smoothly. thank u :(
@Endi I think you would need Blender 3.0 and an older version of CloudRig that is compatible with that.
@Demeter Dzadik but, execution of post-generation script in text datablock "victoria_post_generation.py" failed.
AttributeError: module 'rigify.feature_sets.CloudRig_master' has no attribute 'post_generation_utils'
I don't understand why? even though I already use Blender 3.0 - 3.2. and already using the appropriate cloud rig.
@Endi Sorry, it turns out there is a file I left out of the CloudRig release since it was a Sprite Fright specific production hack and I thought it didn't really belong in the release. I just created a branch of CloudRig specifically for this now: https://gitlab.com/blender/CloudRig/-/tree/sprite_fright
If you download CloudRig from that link (via the "Clone" button) and use Blender 3.1, it should work! At least, it does for me.
@Demeter Dzadik thank u!! i was try. but it's the same error. that is line 3 in victoria and etc. i try to move folder rig specifically a post_genereration_utils.py to cloudrig but its's the same error. If I install cloudrig sprite fright addon fright in rigify feature it throws a lot of errors.
@Demeter Dzadik wooww it's work! thank you. copy and paste folder rig sprite_fright
@Endi Awesome, I'm glad you got it working.
@Demeter Dzadik thank u so much! i will to learn.
@Endi if possible, i would like to know exactly what version of Blender & CloudRig you used? And which folders have you copied to where ,plz?
@Demeter Dzadik ah'ha, maybe you have a solution when using a different computer for the cloud rig? because when I use a different computer, there are some parts of cloudrig that change. how to make it the same as what we have previously set? for example when we use cloudrig at the beginning on computer a. then when updated on computer b or new there are some that don't work. example (armature@blabla on computer a). im sorry, so many ask mr. demeter. thank u so much one again!
@Endi It's a bit difficult to understand your question, but I suspect you might have different Blender or CloudRig versions on the different computers, or simply different versions of the file you're working on.
@Demeter Dzadik Thank you for all the hard work you have done for CloudRig. I 'm using Blender 3.1 & CloudRig-3_0-3_1 .I also have @Endi 's problem and followed all your instructions in the comments above but i still have this problem and it isn't possible for me to regenerate this character and other characters of this open movie(Sprite Fright)،Would appreciate it if you provide a sustainable solution.
@Adrian Lotfi I'm not sure what you mean by sustainable. Blender 3.1 should remain available, and I have no intention of removing the SF branch of CloudRig from https://gitlab.com/blender/CloudRig/-/tree/sprite_fright. Both pieces of necessary software are frozen in time, so the solution should continue working, and that satisfies my definition of sustainable, at least! :D
@Demeter Dzadik thank u so much