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Production Log #25

  • Sept. 5th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week (combined with last week) I wrapped up my work on procedural wrinkle maps for Einar's facial details and also worked on FX assets for fire and explosions using geometry nodes. Other than that I continued with shading, giving the batter prop an initial pass.

Smoke & Fire FX - Geometry Nodes

Smoke & Fire FX - Geometry Nodes

Procedural Wrinkle map Tech - Showcase

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1:39

Procedural Wrinkle map Tech - Showcase

Battery - Initial Shading Pass

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0:28

Battery - Initial Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer

This week I worked on the lighting of 3 scenes: 010_opening, 020_journey and 090_swap. The idea was to finalize the mood inside Einar's hut as much as possible for both, the beginning and the ending of the film. I also did a very quick blocking of the factory silhouette which can be seen in 020_journey. The main shape is there, details and textures still need to be figured out.

020_journey.lighting.v001

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0:05

020_journey.lighting.v001

090_swap.lighting.v001

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0:36

090_swap.lighting.v001

010_opening.lighting.v002

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0:16

010_opening.lighting.v002


  • Production Log #25
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