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Production Log #32

  • Oct. 31st, 2022

Simon Thommes
Simon Thommes 3D Artist

In preparation for the screening of the WIP movie at the Blender Conference I spent a lot of time together with Andy and Clément to make sure that we could render every shot with little to no glitches (which was a challenge). Other than that there were many surfaces still to get a first/more detailed pass, so I went through a lot of those. Otherwise I focused on the progression of the distress stages of Einar.

Einar - Bruise Pass

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Einar - Bruise Pass

Security Bot - Cracked Visor

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0:29

Security Bot - Cracked Visor

Security Guard - Surfacing Details

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Security Guard - Surfacing Details


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

In the past few weeks I've been working together with Simon to get the movie ready for the screening at Blender Conference 2022. This involved polishing lighting, adding smoke, fire and compositing effects.

090_swap.lighting.v003

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0:39

090_swap.lighting.v003

070_stab.lighting.v002

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0:34

070_stab.lighting.v002

060_fight.lighting.v002

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0:19

060_fight.lighting.v002

050_alarm.lighting.v004

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0:26

050_alarm.lighting.v004

Camera lens dust comparison

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Camera lens dust comparison

Camera lens dust overlays

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Camera lens dust overlays


  • Production Log #32
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