In preparation for the screening of the WIP movie at the Blender Conference I spent a lot of time together with Andy and Clément to make sure that we could render every shot with little to no glitches (which was a challenge). Other than that there were many surfaces still to get a first/more detailed pass, so I went through a lot of those. Otherwise I focused on the progression of the distress stages of Einar.
In the past few weeks I've been working together with Simon to get the movie ready for the screening at Blender Conference 2022. This involved polishing lighting, adding smoke, fire and compositing effects.