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Production Log #33

  • Nov. 14th, 2022

Simon Thommes
Simon Thommes 3D Artist

I spent most of my time this week with doing the final shading pass on Huginn, adding detail in necessary places, adjusting the surfaces to make them work in all the shots and bring back more appeal. Other than that I went back to Einar and started working on finalizing him. That will happen more next week.

Huginn - Brain Treatment
0:22

Huginn - Brain Treatment

Huginn - Final Shading Pass

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Huginn - Final Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes
Hjalti Hjalmarsson

This week I worked on lighting continuity updates for the fight sequence as well as modeling additions to the factory. I also created an initial logo design for the end credits.

090_swap.lighting.v004

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0:39

090_swap.lighting.v004

080_escape.lighting.v003

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0:08

080_escape.lighting.v003

070_stab.lighting.v003

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0:34

070_stab.lighting.v003

060_fight.lighting.v003

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0:19

060_fight.lighting.v003

050_alarm.lighting.v005

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0:26

050_alarm.lighting.v005

040_sneak.lighting.v004

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0:16

040_sneak.lighting.v004

030_enter.lighting.v004

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0:13

030_enter.lighting.v004

010_opening.lighting.v005

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0:16

010_opening.lighting.v005

Charge title animation 01

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0:05

Charge title animation 01

Charge title design

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Charge title design

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