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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Stylized Character Workflow

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Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
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Project DogWalk
Interactive
Gold
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BCON24 Identity
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Fighting with Grease Pencil
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Production Logs

Follow the latest updates and progress on Charge.

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Production Log #14

  • April 18th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

Einar's robot arm is a very important part of his character. So far we only had a rough blocking of the geometry in place for animation tests. As shot production comes closer, we have to start detailing the block progressively. This week I worked on the upper and lower arm mechanics and underlying structure.

Einar - robot arm modeling turntable 1

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0:04

Einar - robot arm modeling turntable 1

Einar - robot arm modeling 1

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Einar - robot arm modeling 1


Beau Gerbrands
Beau Gerbrands 3D Artist

Created more props for the hut this week. Spending time on iterating the armchair and starting the blow dart gun.

Armchair

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Armchair

Workbench Vice

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Workbench Vice


Rik Schutte
Rik Schutte Animator

This week I mostly worked on translating previz files into official layout files. A bit boring but necessary and useful to implement the individual shots and function within the pipeline. For the ending sequence I did a quick prelighting pass to feel the mood and feel of it.

090_swap_prelighting

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090_swap_prelighting


Demeter Dzadik
Demeter Dzadik Rigger

I was only here for a couple of days this week, and spent most of that getting started with Einar's face.

Einar Face Rig WIP 1

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1:09

Einar Face Rig WIP 1


Julien Kaspar
Julien Kaspar 3D Artist

I mainly worked on the inner mouth of Einar. A detailed pass is still missing but overall this mesh is ready to be used for the rig.

Einar - Inner mouth file

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Einar - Inner mouth file


Production Log #13

  • April 11th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

This week I started (re-)modeling the security robot to replace its blocked out geometry and define its body in detail. I'll still have to model the white 'shell' pieces and gun arm in the future to give the bots its final appearance.

security robot - modeling turntable 1

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0:04

security robot - modeling turntable 1

security robot - factory test render

security robot - factory test render

security robot - modeling 1

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0:08

security robot - modeling 1


Rik Schutte
Rik Schutte Animator

This week I started collecting props for our reference recordings that include fighting, running, sneaking and assembling a carjack. In order to get some true feedback on holding a carjack and assembling components, I took the liberty to 3d print some aditional components to be able to slide them on the carjack. Next to that I did a quick animation test with the existing 'Snow' rig to start the conversation about the eye rig system for einar together with the rigging department.

3d Components for printing on the carjack

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3d Components for printing on the carjack

Modified Carjack for Reference purposes

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Modified Carjack for Reference purposes

Eye movement test (Snow rig)

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0:10

Eye movement test (Snow rig)


Julien Kaspar
Julien Kaspar 3D Artist

This week I shared the current files and results from the facial shapes sculpting and baking process. The current results are a good enough base for further rigging and shading tests, but more is planned.

Einar - Facial Sculpting

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1:30

Einar - Facial Sculpting

Einar - Facial Sculpting File

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Einar - Facial Sculpting File


Pablo Fournier
Pablo Fournier Animator

During this week I work on translating the temporal layout models to the previz version of the film

previz_start

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0:14

previz_start


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was all about modeling hero props and making them distressed using shapekeys and displacement modifiers. Also went out to scout for a possible location to shoot reference object, textures and structures.

Distressed Car Jack

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Distressed Car Jack

Distressed Pipe Wrench

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Distressed Pipe Wrench

Distressed Spanner

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Distressed Spanner

Distressed Spray Can

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Distressed Spray Can

Scouting Reference

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Scouting Reference


Demeter Dzadik
Demeter Dzadik Rigger

I've been working on the Blender SVN add-on for the past couple of weeks.

Blender SVN Addon (Beta)
2:26

Blender SVN Addon (Beta)


Production Log #12

  • April 4th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer
Hjalti Hjalmarsson

My priority this week was to figure out the final look and feel of the factory production floor set. Previously the space felt a bit too open and gave Einar too many routes of escape in the fight with the security robot. More 'technology' was added to fill the background next to the entrance, pits were added to the floor. In addition to that the brightness of the interior was dimmed down to give us a better read of the characters.

Factory interior - layout shots

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Factory interior - layout shots

Factory interior modeling 04
0:26

Factory interior modeling 04

Security guard room - modeling mock-up

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0:05

Security guard room - modeling mock-up


Rik Schutte
Rik Schutte Animator

This week I jumped into the previz rollercoaster, along with Hjalti and Pablo to make a full 3d version of the film. With some feedback I was assigned to previz the ending and I decided to bring in the latest models and environment to see how that would feel within the composition. This was a great help and gave us new insights on how to tackle the story beats a certain way.

Previz 'end'

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0:31

Previz 'end'


Simon Thommes
Simon Thommes 3D Artist

I worked more on our asset pipeline to allow us a fully dynamic workflow where we are able to change the topology of a character slightly without losing compatibility with older versions.

Full Proximity Transfer Fallback for Dynamic Topology

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1:50

Full Proximity Transfer Fallback for Dynamic Topology

Face Corner Data Transfer

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1:24

Face Corner Data Transfer


Beau Gerbrands
Beau Gerbrands 3D Artist

These past week we have started to create an asset library sorted into different catalogues. For the upcoming weeks, this library will be expanded and prepared for production

Scrapyard Asset Library

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0:42

Scrapyard Asset Library


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