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Training Highlights
Stylized Rendering with Brushstrokes
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Wing It!
2023
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2022
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2021
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2019
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Production Logs

Follow the latest updates and progress on Charge.

  • Nov 22
  • Oct 22
  • ...
  • Jan 22

Production Log #32

  • Oct. 31st, 2022

Simon Thommes
Simon Thommes 3D Artist

In preparation for the screening of the WIP movie at the Blender Conference I spent a lot of time together with Andy and Clément to make sure that we could render every shot with little to no glitches (which was a challenge). Other than that there were many surfaces still to get a first/more detailed pass, so I went through a lot of those. Otherwise I focused on the progression of the distress stages of Einar.

Einar - Bruise Pass

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Einar - Bruise Pass

Security Bot - Cracked Visor

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0:29

Security Bot - Cracked Visor

Security Guard - Surfacing Details

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Security Guard - Surfacing Details


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

In the past few weeks I've been working together with Simon to get the movie ready for the screening at Blender Conference 2022. This involved polishing lighting, adding smoke, fire and compositing effects.

090_swap.lighting.v003

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0:39

090_swap.lighting.v003

070_stab.lighting.v002

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0:34

070_stab.lighting.v002

060_fight.lighting.v002

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0:19

060_fight.lighting.v002

050_alarm.lighting.v004

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0:26

050_alarm.lighting.v004

Camera lens dust comparison

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Camera lens dust comparison

Camera lens dust overlays

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Camera lens dust overlays


Production Log #31

  • Oct. 17th, 2022

Simon Thommes
Simon Thommes 3D Artist

I worked on the muzzle flash fx, gave Einar finally an initial pass to all surfaces, including much more detail, like fuzz and did a pass on the maximum distress version of Einar with bruises, sweat and dirt.

Einar - Initial Bruise Pass

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Einar - Initial Bruise Pass

Muzzle Flash FX
0:02

Muzzle Flash FX

Einar Shading Detail - Arm

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Einar Shading Detail - Arm

Procedural Fuzz with Deformation

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Procedural Fuzz with Deformation


Production Log #30

  • Oct. 10th, 2022

Simon Thommes
Simon Thommes 3D Artist

I finally got around to do a pass on the shading of the security guard, which we see in just a few but quite close up shots. That also included doing some embroidery and shading for his ID card. Then I also worked on the FX for the bullet impacts. I created an asset that uses my previous geometry nodes setups to layer sparks, flying debris and dust clouds for the generic bullet impact we need to easily add in a lot of shots. Apart from that I spent some time on helping out with designing the logo for the Blender conference.

ID Card - Shading Pass

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0:24

ID Card - Shading Pass

Bullet Impact FX Asset

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Bullet Impact FX Asset

Curve Stitching Tool

Curve Stitching Tool

Security Guard - Shading Pass

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0:42

Security Guard - Shading Pass


Production Log #29

  • Oct. 3rd, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

I continued the work on the factory exterior shots this week. There was a detail pass on 020 and 030 received animated steam to liven up the shot. The biggest amount of work was in 080_escape since the time of day has changed significantly compared to the earlier scenes. Also, cars were added and had to be integrated into the still image. The fire is still temporary and has to be refined further.

080_escape.lighting.v002

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0:08

080_escape.lighting.v002

030_enter.lighting.v003

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0:13

030_enter.lighting.v003

020_journey.lighting.v003

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0:05

020_journey.lighting.v003

010_opening.lighting.v004

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0:16

010_opening.lighting.v004


Beau Gerbrands
Beau Gerbrands 3D Artist

Wrapping up the machine destruction shots that will receive additional fire and light fx. Also reworking the factory floor by adding more detail to the overhead conveyor section. Adding detail to the bots and arms to hold the bots into position.

Factory Conveyor Gluer Bot

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Factory Conveyor Gluer Bot

050_0150 Machine Destruction WIP

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0:00

050_0150 Machine Destruction WIP

Factory Conveyor Welding Bot

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Factory Conveyor Welding Bot

050_0146 Machine Destruction V02

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0:00

050_0146 Machine Destruction V02

050_0143 Machine Destruction V02

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0:00

050_0143 Machine Destruction V02


Simon Thommes
Simon Thommes 3D Artist

I added the pink paint splash to the security bot and started working on the security guard room

Security Bot - Paint Splash Pass

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Security Bot - Paint Splash Pass

Guard Room - Quick Shading Pass

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Guard Room - Quick Shading Pass


Rik Schutte
Rik Schutte Animator
Hjalti Hjalmarsson

As we are wrapping up animation next week, we're fully into polishing mode. We are looking at every shot and see where we can improve the quality of the animation as much as possible. Here are a couple of sequence progression videos comparing different stages of animation.

Animation progression 070 - Stab

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0:32

Animation progression 070 - Stab

Animation progression 040 - Sneak
0:16

Animation progression 040 - Sneak

Animation progression 020 - Journey

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0:05

Animation progression 020 - Journey


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Hjalti Hjalmarsson

Here are some scene progression of the sequences I've been animating

060_progression.mp4

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0:19

060_progression.mp4

030_progression

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0:13

030_progression

010_progession

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0:15

010_progession


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