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  • Cosmos Laundromat: First Cycle
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2015-06-05

  • June 5th, 2015
This week on Cosmos Laundromat: First Cycle

Alternate endings, epically detailed art, and new final animations await in the team member folders this week.


Francesco Siddi
Francesco Siddi

Andy has been working on the wind in the grass, also creating a new set to control the sims in the flock shots. You'll also find here his new shader for the inside of the tornado.

Tornado winds in the grass, test 2

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0:02

Tornado winds in the grass, test 2

Tornado winds in the grass, test 4

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0:04

Tornado winds in the grass, test 4

Flock shot with new set

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0:06

Flock shot with new set

Inside the tornado

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Inside the tornado

Tornado winds in the grass, test 3

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0:02

Tornado winds in the grass, test 3


Francesco Siddi
Francesco Siddi

Sarah has been working on more sims and corrections plus a whole new shot animation!

Victor crouches: new sim

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0:29

Victor crouches: new sim

Franck checks out the timer: from blocking to splining

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0:34

Franck checks out the timer: from blocking to splining

Franck learns about his new timer: corrections

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0:24

Franck learns about his new timer: corrections


Francesco Siddi
Francesco Siddi

Hjalti has been doing more sim work this week (redos and new stuff) and tweaking more animations. He also spent much of the week working on the animations of Franck inside the tornado. Click through the videos in this folder to see them all. (Note: Some of these videos have some pre-roll, meaning a small amount of non-animated footage at the beginning that will be chopped off in the edit.)

Franck goes into the light, without fur

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0:03

Franck goes into the light, without fur

Franck's face in the storm v2

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0:03

Franck's face in the storm v2

Franck's flailing legs in the storm v5

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0:07

Franck's flailing legs in the storm v5

Franck's flailing legs without fur

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0:07

Franck's flailing legs without fur

Victor starts the timer animation tweak

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0:03

Victor starts the timer animation tweak

Victor awaits the storm animation tweak

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0:09

Victor awaits the storm animation tweak

Franck is pulled into the storm: just naked Franck

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0:06

Franck is pulled into the storm: just naked Franck

Victor looks up animation

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0:01

Victor looks up animation

Rope-timer switch with new hair sims

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0:25

Rope-timer switch with new hair sims

Timer watch close-up animation

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0:02

Timer watch close-up animation

Franck goes into the light v4

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0:03

Franck goes into the light v4

Franck swirls in the storm v2

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0:03

Franck swirls in the storm v2

"We will pick you up" with new hair sim

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0:05

"We will pick you up" with new hair sim

Victor stands up with new hair sims

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0:02

Victor stands up with new hair sims

"I just turned it on for you" with new hair sim

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0:04

"I just turned it on for you" with new hair sim

Franck is pulled into the storm v11

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0:06

Franck is pulled into the storm v11

Victor's model turn with new hair sim

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0:02

Victor's model turn with new hair sim

Show

Francesco Siddi
Francesco Siddi

In addition to testing the lighting for various shots in the tornado sequence and re-rendering the benchmark as a splash screen image, Mathieu has put together two optional endings for the pilot – a shorter version and a longer version. Stay tuned in the upcoming weeks to see if either is used.

Optional ending 1: the shorter version

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2:19

Optional ending 1: the shorter version

Lighting test: Franck runs from the storm

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Lighting test: Franck runs from the storm

Lighting test: open field

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Lighting test: open field

Optional ending 2: the longer version

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2:19

Optional ending 2: the longer version

Lighting test: Victor with the flock

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Lighting test: Victor with the flock

Lighting test: Victor summons the storm

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Lighting test: Victor summons the storm

Lighting test: color reflection

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Lighting test: color reflection

Splash screen test

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Splash screen test


Francesco Siddi
Francesco Siddi

Manu has been doing more test renders (including the new laundromat set-up!) and has created a beautifully detailed new render of Victor's watch with a cosmic background. Manu also did his first sim work this week...and has created a how-to doc for anyone else wondering how it's done!

Manu's caching how-to

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Manu's caching how-to

Franck eyes his timer, lighting and sim

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0:24

Franck eyes his timer, lighting and sim

Franck talks back, lighting and sim

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0:03

Franck talks back, lighting and sim

Franck walks away, render with sim

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0:03

Franck walks away, render with sim

Victor continues talking to Franck, lighting and sim

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0:04

Victor continues talking to Franck, lighting and sim

Franck's watch, improved and high-res

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Franck's watch, improved and high-res

Franck is skeptical, re-sim

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0:17

Franck is skeptical, re-sim

Victor talks to Franck, lighting with sim

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0:03

Victor talks to Franck, lighting with sim

Manu's first sim: Victor waves

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0:03

Manu's first sim: Victor waves

Victor in the laundromat

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0:06

Victor in the laundromat

Show

Francesco Siddi
Francesco Siddi

Pablo has been sending the final animations for final renders at French partner Qarnot. See them here – just note there are a few frames missing from each, which will be (of course) fixed!

Victor interrupts Franck, final-quality render

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0:26

Victor interrupts Franck, final-quality render

Franck up close, hair sim redo

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0:06

Franck up close, hair sim redo

The island from afar, final-quality render

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0:11

The island from afar, final-quality render

The opening shot, final-quality render

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0:29

The opening shot, final-quality render


Francesco Siddi
Francesco Siddi

Beorn has now finished animation all six shots involving the sheep flock. Find these here, plus a comparison of Franck looking at the rope, which is now one shot shorter, and a WIP shot of Franck pushing the branch with some updates to the troublesome rope.

Fighting with the rope

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0:09

Fighting with the rope

The flock flocks to Victor

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0:54

The flock flocks to Victor

Franck looks back: before

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0:18

Franck looks back: before

Franck looks back: after

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0:14

Franck looks back: after


Francesco Siddi
Francesco Siddi

Lukas has been testing using OpenVDB for possible use in Project Gooseberry. Here you'll find the tests and get a look at the massive difference this makes in memory.

Comparison: tornado 1, OpenVDB

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Comparison: tornado 1, OpenVDB

Comparison: tornado 2, OpenVDB

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Comparison: tornado 2, OpenVDB

OpenVDB: size differences

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OpenVDB: size differences

Comparison: tornado 3, Open VDB

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Comparison: tornado 3, Open VDB

Comparison: tornado 3, point cache

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Comparison: tornado 3, point cache

OpenVDB shader node

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OpenVDB shader node

Comparison: tornado 2, point cache

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Comparison: tornado 2, point cache

Comparison: tornado 1, point cache

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Comparison: tornado 1, point cache


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