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Production Log #17

  • May 22nd, 2023

Simon Thommes
Simon Thommes Shading and FX

I was mainly involved with the Geometry Nodes workshop happening in the Blender headquarters last week. Other than that I did an initial shading pass on the rocket exterior.

Rocket Exterior - Initial Shading Pass

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Rocket Exterior - Initial Shading Pass


Julien Kaspar
Julien Kaspar Character Artist

Some more modeling this week for missing assets.

Helmet Model

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Helmet Model


Vivien Lulkowski
Vivien Lulkowski Art Director
Andy Goralczyk

This week I got the big artwork for our Annecy booth done and also did some FX designs and provided a design for our final asset - the astronaut helmet is back!

Sweat FX

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Sweat FX

Drool FX

Drool FX

Beaten up cat

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Beaten up cat

Annecy banner artwork

Annecy banner artwork

Helmet design

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Helmet design


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

Animation team continue working on seq 020, 030 and 040, slowly finishing shots and calling them done

040_downward.anim.v002

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0:01

040_downward.anim.v002

030_launch.anim.v002

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0:08

030_launch.anim.v002

020_tryout.anim.v010

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0:48

020_tryout.anim.v010


  • Production Log #17
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