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Production Logs

Follow the latest updates and progress on Pet Projects.

  • May 23
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Production Log #18

May 28th, 2023
Julien Kaspar
Julien Kaspar Character Artist

Other contributors:

Vivien Lulkowski
Vivien Lulkowski
Vivien Lulkowski Concept Artist

First cloud matte painting setup tests. These will be replicated for all 20 sky shots to some extent.

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050_0060 -  Clouds test
0:05
050_0060 - Clouds test

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030_0030 Clouds Test
0:01
030_0030 Clouds Test

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060_0010 Matte Painting Setup
0:03
060_0010 Matte Painting Setup
Vivien Lulkowski
Vivien Lulkowski Concept Artist

Other contributors:

Julien Kaspar
Julien Kaspar
Julien Kaspar Character Artist

This week I finished the ground plane painting and started working on the skies and clouds as they will appear in the movie. For that we created some mockups to see how painted assets translate into 3D space.

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ground plane painting
ground plane painting

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ground plane preview
ground plane preview

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Clouds test
Clouds test

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cloud test preview with ship
cloud test preview with ship

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moon scene cloud test
moon scene cloud test
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Production Log #17

May 22nd, 2023
Simon Thommes
Simon Thommes Shading and FX

I was mainly involved with the Geometry Nodes workshop happening in the Blender headquarters last week. Other than that I did an initial shading pass on the rocket exterior.

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Rocket Exterior - Initial Shading Pass
Rocket Exterior - Initial Shading Pass
Julien Kaspar
Julien Kaspar Character Artist

Some more modeling this week for missing assets.

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Helmet Model
Helmet Model
Vivien Lulkowski
Vivien Lulkowski Concept Artist

Other contributors:

Andy Goralczyk
Andy Goralczyk
Andy Goralczyk Lighting and Compositing

This week I got the big artwork for our Annecy booth done and also did some FX designs and provided a design for our final asset - the astronaut helmet is back!

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Helmet design
Helmet design

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Annecy banner artwork
Annecy banner artwork

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Beaten up cat
Beaten up cat

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Drool FX
Drool FX

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Sweat FX
Sweat FX
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Pablo Fournier
Pablo Fournier Animator

Other contributors:

Rik Schutte
Mack Bo Ross
Rik Schutte
Rik Schutte Director
Mack Bo Ross
Mack Bo Ross Animator

Animation team continue working on seq 020, 030 and 040, slowly finishing shots and calling them done

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020_tryout.anim.v010
0:48
020_tryout.anim.v010

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030_launch.anim.v002
0:08
030_launch.anim.v002

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040_downward.anim.v002
0:01
040_downward.anim.v002

Production Log #16

May 15th, 2023
Andy Goralczyk
Andy Goralczyk Lighting and Compositing

Lighting continues! Animation is getting closer to final in 020_tryout now, so I was able to address more notes by Vivien to get closer to the color script. The barn background was finally added to all the interior shots and even got a first pass in 010_intro on the rocket exterior!

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010_intro.lighting.v002
0:25
010_intro.lighting.v002

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020_tryout.lighting.v003
0:48
020_tryout.lighting.v003
Beau Gerbrands
Beau Gerbrands Modeling

This week I spent less time on Pets and worked on some minor changes in the rocket interior. Added a broken hull and made smaller adjustments to the door.

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Rocket Interior Broken Hull
Rocket Interior Broken Hull
Julien Kaspar
Julien Kaspar Character Artist

I contributed a bit this week on the destruction passes of the barn set.

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Barn - Destruction State 1
Barn - Destruction State 1

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Barn - Destruction State 2
Barn - Destruction State 2

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Extra Broken Planks
Extra Broken Planks
Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I continued with the colorscript, explored options for the enhanced reality effect, gave notes on shading and started preparing for upcoming tasks like the big ground painting. I also helped with artwork for the Annecy animation festival!

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Pilot Chair Colors
Pilot Chair Colors

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Barn Texture notes
Barn Texture notes

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Colorscript Update
Colorscript Update

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Enhanced Reality A
Enhanced Reality A

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Enhanced Reality B
Enhanced Reality B
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Pablo Fournier
Pablo Fournier Animator

Other contributors:

Mack Bo Ross
Rik Schutte
Mack Bo Ross
Mack Bo Ross Animator
Rik Schutte
Rik Schutte Director

This week animation team is working on finishing seq 020, also started 030 and 040. Rik is also joining doing some animations, so the team is growing. Poselibs for the two characters are done, so that will hopefully speed up the process

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020_tryout.anim.v009
0:48
020_tryout.anim.v009

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030_launch.anim.v001
0:08
030_launch.anim.v001

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040_downward.anim.v001
0:22
040_downward.anim.v001
Simon Thommes
Simon Thommes Shading and FX

I finished shading the barn, made some tweaks to the cat shading, did overall improvements and fixes on our outline rendering system to produce less errors and went over all the remaining props to give them a quick initial shading pass.

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Barn - Shading Done
Barn - Shading Done

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Cat Fur Texture Variants
Cat Fur Texture Variants

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Various Props Initial Shading
Various Props Initial Shading

Production Log #15

May 8th, 2023
Andy Goralczyk
Andy Goralczyk Lighting and Compositing

Lighting! This week I tried to set up as many different shots from the first 4 sequences so we have a good base for the color progression throughout the whole film. These shots will receive extensive feedback from Vivien over the next coming weeks, so stay tuned for more iterations.

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020_tryout.lighting.v002
0:53
020_tryout.lighting.v002

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010_intro.lighting.v001
0:20
010_intro.lighting.v001

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030_launch.lighting.v001
0:08
030_launch.lighting.v001

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040_downward.lighting.v001
0:17
040_downward.lighting.v001
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Vivien Lulkowski
Vivien Lulkowski Concept Artist

Other contributors:

Andy Goralczyk
Andy Goralczyk
Andy Goralczyk Lighting and Compositing

This week I continued exploring the hay piles and the barn and we agreed on a final look for all that, then I designed some welding effects and did mood paintings for the red alarm lights and finally also put together our colorscript.

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More Straw Look Dev
More Straw Look Dev

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Red alarm lights mood
Red alarm lights mood

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Red alarm lights mood 2
Red alarm lights mood 2

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Welding Effects Design
Welding Effects Design

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Destroyed rocket hull paintover
Destroyed rocket hull paintover

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Ship hull notes
Ship hull notes

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Colorscript
Colorscript
Show
Simon Thommes
Simon Thommes Shading and FX

I wrapped up shading the rocket interior, did an initial pass on the barn shading, continued with the cat by adding some texturing details and experimented more on the overall look of the film.

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Barn - Initial Shading Pass
Barn - Initial Shading Pass

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Rocket Interior - Full Shading Pass
0:32
Rocket Interior - Full Shading Pass

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Cat - Detail Shading Pass
Cat - Detail Shading Pass

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Paper Texture Overlay
Paper Texture Overlay
Show
Beau Gerbrands
Beau Gerbrands Modeling

Other contributors:

Simon Thommes
Simon Thommes
Simon Thommes Shading and FX

Small adjustments this week to the rocket interior, and some props. Added couple more levers, warning lights, geo node switches toggling collection visibility. Sent any rigging notes to Demeter and continuing with the rocket exterior with a skeleton mesh, wires and adjusted rear paneling.

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Rocket Exterior Broken Hull Adjusted
0:01
Rocket Exterior Broken Hull Adjusted

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Rocket Exterior Skeleton
0:21
Rocket Exterior Skeleton

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Rocket Exterior Overview with Basic Materials
0:17
Rocket Exterior Overview with Basic Materials

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Rocket Interior Modeling Finishing Touches
0:20
Rocket Interior Modeling Finishing Touches
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Production Log #14

May 1st, 2023
Beau Gerbrands
Beau Gerbrands Modeling

Slowly wrapping up the rocket exterior and interior, with the exterior still needing a distressed version. Additional props here and there like debris, knots and more.

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Rocket Exterior with Broken Hull
0:17
Rocket Exterior with Broken Hull

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Grappling Hook with Rig
0:24
Grappling Hook with Rig

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Rigged Debris
0:25
Rigged Debris

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Various Knots
0:16
Various Knots
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Julien Kaspar
Julien Kaspar Character Artist

I took over some left-over tasks like the set modeling of the barn and unfinished props.

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Barn Modeling #1
Barn Modeling #1
Simon Thommes
Simon Thommes Shading and FX

For me this week was only 3 days, but I managed to do a first pass on the rocket interior shading and do general tweaks to the character shading to push our look in the right stylistic direction together with Andy and Vivien.

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Character Shading Adjustments
0:45
Character Shading Adjustments

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Rocket Interior - Initial Shading Pass
1:22
Rocket Interior - Initial Shading Pass
Vivien Lulkowski
Vivien Lulkowski Concept Artist

Other contributors:

Andy Goralczyk
Mack Bo Ross
Hjalti Hjalmarsson
Julien Kaspar
Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Mack Bo Ross
Mack Bo Ross Animator
Hjalti Hjalmarsson
Hjalti Hjalmarsson Layout
Julien Kaspar
Julien Kaspar Character Artist

This week I worked on helping to push the lights and colors of the rocket interior shots, the barn got some drawovers and hay concepts. I also started exploring smoke and engine fire and more effects are coming up soon.

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Cockpit button scene paintover
Cockpit button scene paintover

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Sad puppy sequence paintovers
Sad puppy sequence paintovers

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Cat expression notes
Cat expression notes

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Barn concepts
Barn concepts

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Hay foreground 1
Hay foreground 1
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Pablo Fournier
Pablo Fournier Animator

Other contributors:

Mack Bo Ross
Mack Bo Ross
Mack Bo Ross Animator

During this week we continue working on the seq 020, more shots are being animated and even some of then we are calling them "final". Also some facial test are done on the cat and still working on it to make the facial rig final

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020_tryout.anim.v008
0:46
020_tryout.anim.v008
Demeter Dzadik
Demeter Dzadik Character TD

Chicken, robot arms, iterating on the cat's face rig (not shown), and a fun little pie menu.

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Props: Robot Arms
2:42
Props: Robot Arms

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Chicken Rig
1:06
Chicken Rig

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Workflow: Bone Selection Pie Menu
1:34
Workflow: Bone Selection Pie Menu
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