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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
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Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
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Project DogWalk
Interactive
Gold
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  • Wing It!
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Latest on Wing It!

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Production Log #26

  • Sept. 11th, 2023

Rik Schutte
Rik Schutte Director

As we're approaching the online premier of 'Wing it!' The team got busy creating all sorts of promotion material for the release. I've been working on a poster mockup and some other promo material. This week we've also finalized the sound effects together with the final mix of the audio. One more day...!

wing it promo tag

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wing it promo tag

wing it promo pose (not rendered)

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wing it promo pose (not rendered)

Poster mockup

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Poster mockup


Production Log #25

  • July 31st, 2023

Simon Thommes
Simon Thommes Shading and FX

This was the final week for us working on the movie and I actually spent only Monday fixing some of the leftover issues we had in individual shots to get rid of popping lines and artifacts. Final polishing only! Other than that I spent a lot of time together with Demeter and Nick at a whiteboard in the workshop to improve our asset pipeline.

Additional Closeup Detail

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Additional Closeup Detail

Rendering Fixes - 010_0060

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Rendering Fixes - 010_0060

Rendering Fixes - 010_0070

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Rendering Fixes - 010_0070


Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes
Beau Gerbrands

This week I've mostly focused on bringing the final render sequences (which previously were only accessible in mp4 video form for faster playback) into the edit. Simon and I re-rendered many shots which got animation tweaks from Rik and Pablo and fixed numerous small errors. The sequences you see here are all rendered from the final EXR output. It's a wrap!

070_ending.lighting.v004

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0:19

070_ending.lighting.v004

060_flying.lighting.v004

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0:26

060_flying.lighting.v004

050_improvise.lighting.v006

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0:19

050_improvise.lighting.v006

040_downward.lighting.v007

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0:22

040_downward.lighting.v007

030_launch.lighting.v006.mp4

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0:08

030_launch.lighting.v006.mp4

020_tryout.lighting.v008

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0:49

020_tryout.lighting.v008

010_intro.lighting.v007

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0:28

010_intro.lighting.v007


Production Log #24

  • July 24th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes
Beau Gerbrands

The biggest change that happened this week was in scene 050_improvise: We decided to add a reflection of the red blinking lights to the windshield (to make the blue of the sky blend more into the shot) This meant augmenting and re-rendering over 10 shots! We also did numerous very small tweaks and fixes in the entire movie. A lot of shots have more painted detail in them, lighting continuity is much better, animation got tweaked and hopefully there are less errors in the movie!

070_ending.lighting.v003

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0:19

070_ending.lighting.v003

060_flying.lighting.v003

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0:27

060_flying.lighting.v003

050_improvise.lighting.v005

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0:19

050_improvise.lighting.v005

040_downward.lighting.v006

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0:22

040_downward.lighting.v006

030_launch.lighting.v005

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0:08

030_launch.lighting.v005

020_tryout.lighting.v007

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0:49

020_tryout.lighting.v007

010_intro.lighting.v006

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0:28

010_intro.lighting.v006


Simon Thommes
Simon Thommes Shading and FX

This week I wrapped up my tasks that were left to do for FX and addressed a bunch of smaller improvements and fixes that there wasn't any time for previously. Now we are in a pretty good spot to just do some final polishing and call the visual side of things done next week!

Attribute Override Tool

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Attribute Override Tool

Procedural Shading Cleanup

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0:35

Procedural Shading Cleanup

Flying Hay FX

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0:01

Flying Hay FX

Sparks and Smoke FX

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0:03

Sparks and Smoke FX


Fiona Cohen
Fiona Cohen Art Director
Rik Schutte

(written by Fiona) As Vivien's week was short before going on vacation, she focused her efforts in giving final notes on the lighting, with multiple paintovers to help. With Rik they also worked on the title design.

Title Card v2

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Title Card v2

Interior rocket sq060 paintover

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Interior rocket sq060 paintover

Falling sequence paintovers

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Falling sequence paintovers

Barn paintovers

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Barn paintovers


Production Log #23

  • July 17th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands

Lighting is nearing completion, so this week we spent all our effort on finishing scenes 050, 060 and 070!

060_flying.lighting.v002

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0:27

060_flying.lighting.v002

050_improvise.lighting.v004

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0:19

050_improvise.lighting.v004

040_downward.lighting.v005

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0:22

040_downward.lighting.v005


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Julien Kaspar
Andy Goralczyk

My final full week on Pet Projects! Most of it was spent working on the title card, paintovers for lighting and also wrapping up all the cloud matte paintings and gathering all the little nitpicks for the Could-Be-Better list.

open cockpit light situation

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open cockpit light situation

rocket lighting tweak

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rocket lighting tweak

Chicken Shot dropshadow

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Chicken Shot dropshadow

Paintover for chase scene lighting

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Paintover for chase scene lighting

dome shot final matte painting

dome shot final matte painting

Chicken on windshield

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Chicken on windshield

Foreground element tint

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Foreground element tint

open cockpit light situation

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open cockpit light situation

Barn paintover

Barn paintover

Grass for dome shot

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Grass for dome shot

Show

Simon Thommes
Simon Thommes Shading and FX

I spent most of the week on adding more of the FX. This time it was mostly the dust/smoke FX for the ending scene with the crash.

Hay Detail Rims

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0:32

Hay Detail Rims

Cat Distressed Shading

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Cat Distressed Shading

Rocket Crash FX Pass

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0:04

Rocket Crash FX Pass


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