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Production Log #46

  • May 17th, 2021
This week on Sprite Fright

More work on hairstyles, and moments from the original storyboard started to take shape. Also: a shading pass on one of the main characters, and retopology for another lead. There was also rapid progress in animation thanks to new animators joining the team.

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Demeter Dzadik
Demeter Dzadik Rigger

A two-day week for me, that was spent catching up on some fresh Victoria TODO's after my holiday, most importantly, rigging her particle hair!

Victoria Hair Rigging

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0:53

Victoria Hair Rigging


Julien Kaspar
Julien Kaspar 3D Artist

This is my progress from the last 2 weeks where I detailed the Sprite Village set for various shots. The lighting and character placements are all still temporary or imported from the layout.

Sprite Village Detailing (04.16)

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Sprite Village Detailing (04.16)

Sprite Village Detailing (04.11)

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Sprite Village Detailing (04.11)

Sprite Village Detailing (04.07)

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Sprite Village Detailing (04.07)

Sprite Village Detailing (04.06)

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Sprite Village Detailing (04.06)

Sprite Village Detailing (04.05)

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Sprite Village Detailing (04.05)

Sprite Village Detailing

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Sprite Village Detailing


Simon Thommes
Simon Thommes 3D Artist

This week I focused mostly on getting Victoria's shading up to speed. Other than that I worked on some tests and smaller shading topics. I gave the tripping branch a simple shading pass, set up a test of the shading override system and made tests for the tech of cutting Ellie's hair on a shader basis.

Hair Cutting Tech Tests

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0:29

Hair Cutting Tech Tests

Shading Rig Test

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0:23

Shading Rig Test

Tripping Branch - Shading

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Tripping Branch - Shading

Victoria - Shading Pass

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Victoria - Shading Pass


Angela Guenette
Angela Guenette 3D Artist

Continuing on Jay retopology, completed eyebrows, rig helper, iris shape keys, and retro shades retopo. Addressed request on Victoria's tongue, which also needed to be addressed on Jay.

Jay shades, back view - retopo

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Jay shades, back view - retopo

Jay shades, front view - retopo

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Jay shades, front view - retopo

Tongues, side view - retopo

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Tongues, side view - retopo

Tongues, top view - retopo

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Tongues, top view - retopo

Jay rig helper face mesh - retopo

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Jay rig helper face mesh - retopo

Jay eyes - iris shape keys

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Jay eyes - iris shape keys

Jay and Rex eyebrows - retopo

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Jay and Rex eyebrows - retopo

Jay eyebrows - retopo

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Jay eyebrows - retopo


Pablo Fournier
Pablo Fournier Animator

This week animation team (Rik and Pablo) continue working on the rextoria scene.

110_rextoria.anim.v008

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0:37

110_rextoria.anim.v008


Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week I've been working on the homerun sequence, mostly on the first shot.

070_homerun.anim.v001

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0:05

070_homerun.anim.v001


Andy Goralczyk
Andy Goralczyk Art Director

Hairstyle week! I worked on the disheveled and distressed hair styles for both, Victoria and Rex.

Victoria hair styling - cut hair v002

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0:04

Victoria hair styling - cut hair v002

Victoria hair styling - cut hair v001

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0:04

Victoria hair styling - cut hair v001

Victoria hair styling v003

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0:04

Victoria hair styling v003

Rex hair grooming - distressed

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0:04

Rex hair grooming - distressed


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