Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright
  • Content Gallery
  • Production Logs
  • About
  • Credits

Production Log #64

  • Sept. 27th, 2021
This week on Sprite Fright

Environment shading for the intro sequence is completed. Meanwhile, at the other end of the film: the final shot is given lighting attention. All of 'Grove' has received an initial lighting pass, and awaits refinement. Plus character lineup files for you to download.

Watch Video
Video Preview

Simon Thommes
Simon Thommes 3D Artist

This week I finished the shading for the bird, finished the shading for the environment of the Intro sequence (including the logbridge prop) and picked up some small prop shading tasks that still needed to be done.

Final Bird Shading - Frame

Final Bird Shading - Frame

Bird Shading - Back

Subscribe to view

Bird Shading - Back

Bird Shading - Front

Subscribe to view

Bird Shading - Front

Logbridge Set - Shading Adjustments

Subscribe to view

Logbridge Set - Shading Adjustments


Andy Goralczyk
Andy Goralczyk Art Director

I put some finishing touches on 010_intro and continued lighting on 140_fannypack. I picked up 150_boss and gave each shot an initial lighting pass. The final shot of the film in 170_parade also got more attention.

010_intro.lighting.v004

Subscribe to view

1:03

010_intro.lighting.v004

150_boss.lighting.v001

Subscribe to view

0:29

150_boss.lighting.v001

140_fannypack.lighting.v002

Subscribe to view

0:09

140_fannypack.lighting.v002

170_parade.lighting.v002

Subscribe to view

0:18

170_parade.lighting.v002


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week, all of Grove received a lighting pass. For the upcoming days we need to refine the lighting to match with other sequences and shots. Bring more life back in the backgrounds by lighting the scenery with subtle strokes of light.

Grove Lighting Progression

Subscribe to view

1:23

Grove Lighting Progression

Grove Contact Sheet

Subscribe to view

Grove Contact Sheet


Julien Kaspar
Julien Kaspar 3D Artist

Apart from small tasks for the movie I started creating lineups of the final characters.

Press Character Lineup - Sprites & Animals WIP

Subscribe to view

Press Character Lineup - Sprites & Animals WIP

Press Character Lineup - Teens WIP

Subscribe to view

Press Character Lineup - Teens WIP


Rik Schutte
Rik Schutte Lead Animator
Daniela Avilés
Pablo Fournier
Gerard Manresa Ortega
Monica Eggert Roig
Ruth Taylor

This week we continued on finishing the 'Boss' and 'Escape' sequences. Both sequences will be delivered next week while the whole animation team is collaborating to get these last bits done!

animation sequence progression: Boss

Subscribe to view

0:29

animation sequence progression: Boss

animation sequence progression: Escape

Subscribe to view

0:35

animation sequence progression: Escape


  • Production Log #64
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite