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2023
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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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#2 - 23 June, 2020

  • June 23rd, 2020
This week on Sprite Fright

The foundations of a project are the most revealing. Here, Art Director Andy Goralczyk shares a pared down version of Sprite’s Fright’s design vibe. Note that despite all the complexity and hard work to come, the film’s visual tone is already visible.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

sprites_trees_turntable.mp4

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0:13

sprites_trees_turntable.mp4

sf_forest_test_shaded.png

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sf_forest_test_shaded.png

sf_forest_test_clay.png

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sf_forest_test_clay.png

sf_treetest1.png

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sf_treetest1.png

Main Lineup Shapes #1

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Main Lineup Shapes #1


#1 - 15 June, 2020

  • June 15th, 2020
This week on Sprite Fright

Welcome to the first Sprite Fright production log! To start the journey: some early prop blocking and a (relatively) complex sprite. Stick around for more insights, and watch the project evolve week by week.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

Early Blocking of VeeJay with his Boombox

Early Blocking of VeeJay with his Boombox

boombox_blocking02_turntable.mp4

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0:05

boombox_blocking02_turntable.mp4

boombox_blocking02_back.png

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boombox_blocking02_back.png

boombox_blocking02_front.png

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boombox_blocking02_front.png

boombox_feedback.png

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boombox_feedback.png

boombox_blocking01_back.png

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boombox_blocking01_back.png

boombox_blocking01_front.png

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boombox_blocking01_front.png

boombox_blocking01_ref.png

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boombox_blocking01_ref.png

boombox_blocking01_turntable.mp4

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0:05

boombox_blocking01_turntable.mp4

Show

Julien Kaspar
Julien Kaspar 3D Artist

Original Sprite Sculpt (Posed)

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0:04

Original Sprite Sculpt (Posed)

Original Sprite Sculpt

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0:04

Original Sprite Sculpt


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