Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Sprite Fright
  • Content Gallery
  • Production Logs
  • About
  • Credits

Production Logs

Follow the latest updates and progress on Sprite Fright.

  • Oct 21
  • ...
  • Sep 21
  • Jul 21
  • Jun 21
  • ...
  • Jun 20

Production Log #52

  • June 28th, 2021
This week on Sprite Fright

Retopology for Sprite Fright’s final character is completed. Much shading work, including animated shaders and tests for the demise of some important figures. As the animation deadline approaches, shots are completed at a rapid pace. Lighting for moments located around the Sprite Village, plus clay renders of the film’s opening.

Watch Video
Video Preview

Monica Eggert Roig
Monica Eggert Roig Animator

Gerard and I have teamed up to bring to life this new sequence: nightfall!! Hope you like watching the progression of this, there's more to come!!

040_nightfall.v001

Subscribe to view

0:32

040_nightfall.v001


Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up the set dressing work on the log bridge set, got the log bridge trunk and chasm tree props to an almost final state and worked on various props for the Sprite Village and Mushroom Grove animations.

Tickling Clover

Subscribe to view

0:07

Tickling Clover

Small Dandelion

Subscribe to view

0:06

Small Dandelion

Feeding Foxglove

Subscribe to view

0:10

Feeding Foxglove

Egg

Subscribe to view

0:12

Egg

Blueberries

Subscribe to view

0:18

Blueberries

Sprite Village Background Activities

Subscribe to view

Sprite Village Background Activities

Campfire Place Model

Subscribe to view

0:09

Campfire Place Model

Log Bridge Set - Test Render (0040)

Subscribe to view

Log Bridge Set - Test Render (0040)

Log Bridge Set - Test Render (0050)

Subscribe to view

Log Bridge Set - Test Render (0050)

Log Bridge Set - Clay Render (0040)

Subscribe to view

Log Bridge Set - Clay Render (0040)

Log Bridge Set - Clay Render (0050)

Subscribe to view

Log Bridge Set - Clay Render (0050)

Log Bridge Set - Set Dressing (0050)

Subscribe to view

0:13

Log Bridge Set - Set Dressing (0050)

Log Bridge Set - Set Dressing (0040)

Subscribe to view

0:03

Log Bridge Set - Set Dressing (0040)

Show

Demeter Dzadik
Demeter Dzadik Rigger

I somehow managed to spend some time coding stuff, yay! Also Jay can now open his mouth wide enough to eat a puppy whole, and I slapped some bones on some props.

CloudRig: New BoneSet UI and general cleanup

Subscribe to view

CloudRig: New BoneSet UI and general cleanup

Prop rigs: package,notepad,pinecones,tools

Subscribe to view

0:57

Prop rigs: package,notepad,pinecones,tools

Jay: Face rig feedback

Subscribe to view

0:20

Jay: Face rig feedback


Andy Goralczyk
Andy Goralczyk Art Director

This week I worked on lighting 130_snacks and the first adorable shots of the cute Sprites in 040_village. Jay also got his hair done, at leas the grooming part of it, in the coming weeks, his shading will be finalized by Simon.

130_snacks.lighting.v001

Subscribe to view

0:11

130_snacks.lighting.v001

030_village.lighting.v001

Subscribe to view

0:38

030_village.lighting.v001

Jay hair grooming - normal hair

Subscribe to view

Jay hair grooming - normal hair

Jay hair grooming - ruffled hair

Subscribe to view

0:04

Jay hair grooming - ruffled hair


Rik Schutte
Rik Schutte Lead Animator

This week, Pablo Fournier, Javier Perez, Daniella Alives, Tom Pinon and myself finalled a bunch of 'Snacks' shots. The sequence is close to being wrapped up! We still have 2 more weeks to animate the remaining shots, address revisions and give it our all. Next did some rig testing of Jay, made some expressions. Jay will be starring in 'Drown' and 'Yew'.

Jay Panic

Subscribe to view

Jay Panic

Jay Frown

Subscribe to view

Jay Frown

Jay Smile Open

Subscribe to view

Jay Smile Open

Jay Smile Closed

Subscribe to view

Jay Smile Closed

130_snacks.anim.v002

Subscribe to view

0:51

130_snacks.anim.v002


Simon Thommes
Simon Thommes 3D Artist

This week I did a bunch of different thing on the production. It was mostly about figuring out effects, like the animated shaders for some shot specific shading effects and doing some initial tests on melting Sprites. Then I also did shading on a couple of the props that were needed for rendering and an initial shading transfer on Jay for his new topology. A big topic also was figuring out the tech for Elder Sprite's beard, more of this next week as well.

Melting Sprites - Geometry Nodes Tests

Subscribe to view

0:04

Melting Sprites - Geometry Nodes Tests

Elder Sprite - Floating Mouth Tech

Subscribe to view

0:58

Elder Sprite - Floating Mouth Tech

Elder Sprite - Floating Mouth Shader

Subscribe to view

0:22

Elder Sprite - Floating Mouth Shader

Jay - Initial Shading Transfer

Subscribe to view

0:10

Jay - Initial Shading Transfer

Spraycan - Shading Pass

Subscribe to view

Spraycan - Shading Pass

Pocket Knife - Shading Pass

Subscribe to view

Pocket Knife - Shading Pass

Flashlight - Shading Pass

Subscribe to view

Flashlight - Shading Pass

Scratch Effects

Subscribe to view

0:01

Scratch Effects

Hairspray Effects - Running Makeup

Subscribe to view

0:01

Hairspray Effects - Running Makeup

Show

Angela Guenette
Angela Guenette 3D Artist

Phil is ready for the next steps; rigging, surfacing, and grooming. Retopology on all characters is now completed!

Phil completed - retopo

Subscribe to view

Phil completed - retopo

Phil belly - retopo

Subscribe to view

Phil belly - retopo

Phil body under clothing - retopo

Subscribe to view

Phil body under clothing - retopo

Phil legs - retopo

Subscribe to view

Phil legs - retopo

Human arm, hands, fingers - mesh re-use

Subscribe to view

Human arm, hands, fingers - mesh re-use

Phil fingers, hand, arm - retopo

Subscribe to view

Phil fingers, hand, arm - retopo

Phil eyebrows, base - retopo

Subscribe to view

Phil eyebrows, base - retopo

Line up of retopologized characters

Subscribe to view

Line up of retopologized characters


Beau Gerbrands
Beau Gerbrands 3D Artist

This week, my goal was to create another batch of vectorized packaging labels. Aside from the labels, there is a greater focus on lighting the spray shots this week.

Spray Lighting (80_30)

Subscribe to view

0:02

Spray Lighting (80_30)

Spray Lighting (80_10)

Subscribe to view

0:05

Spray Lighting (80_10)

Spray Lighting (80_40)

Subscribe to view

0:01

Spray Lighting (80_40)

Beer Can Label

Subscribe to view

Beer Can Label

Snacks Packaging Labels

Subscribe to view

Snacks Packaging Labels


Mack Bo Ross
Mack Bo Ross Animator

This week I watched on boarding videos and familiarized myself with the pipeline. I also started a rough blocking pass on my first shot on the drown seq and created a pee cycle for the Sprite’s for upcoming shots in the seqs.

01spritespeeing_loop

Subscribe to view

0:10

01spritespeeing_loop

120_drown.anim.v001

Subscribe to view

0:20

120_drown.anim.v001


Production Log #51

  • June 21st, 2021
This week on Sprite Fright

Phil’s retopology nears the finish. Procedural shading focuses on conveying Ellie’s distress. Two rigging addons take major steps, plus lighting progress on key scenes. Also: packaging for parodies of ‘80s snacks, props for the opening scene, and much new animation.

Watch Video
Video Preview

Angela Guenette
Angela Guenette 3D Artist

Phil retopology and finalizing in progress. Completed his eyes, iris shape keys, teeth with alternate teeth 'square' shape key, tongue, head, and rig helper face mesh.

Phil rig helper face mesh - retopo

Subscribe to view

Phil rig helper face mesh - retopo

Phil inner mouth xray - retopo

Subscribe to view

Phil inner mouth xray - retopo

Phil head, side - retopo

Subscribe to view

Phil head, side - retopo

Phil head, 3q - retopo

Subscribe to view

Phil head, 3q - retopo

Phil head, front - retopo

Subscribe to view

Phil head, front - retopo

Phil head, wip - retopo

Subscribe to view

Phil head, wip - retopo

Phil eyes - iris shape keys

Subscribe to view

Phil eyes - iris shape keys

Phil eyes - lattice corrected

Subscribe to view

Phil eyes - lattice corrected


Simon Thommes
Simon Thommes 3D Artist

Besides the usual random bugs in our pipeline that needed fixing I picked up some smaller tasks on set shading. The main chunk of my week went to organizing and implementing the different stages of distress of our main character Ellie.

Distressed Ellie - Face Bruise

Subscribe to view

Distressed Ellie - Face Bruise

Distressed Ellie - Hand Scratch

Subscribe to view

0:15

Distressed Ellie - Hand Scratch

Distressed Ellie - Stages

Subscribe to view

Distressed Ellie - Stages

Haircut Set - Highres Ground

Subscribe to view

Haircut Set - Highres Ground

Haircut Tree - Shading Rework

Subscribe to view

Haircut Tree - Shading Rework


Demeter Dzadik
Demeter Dzadik Rigger

Rigged some props, finished Jay's body, added a big new feature to my EasyWeight addon, and also fixed all major bugs I was aware of in CloudRig over the weekend just for fun! ^^

Addon: Rogue Weight Hunter

Subscribe to view

0:22

Addon: Rogue Weight Hunter

Jay: Body&Clothing deformations

Subscribe to view

0:57

Jay: Body&Clothing deformations

Prop rig: Peppermint Pee

Subscribe to view

0:35

Prop rig: Peppermint Pee

Prop rig: Sleeping bags

Subscribe to view

0:33

Prop rig: Sleeping bags


Andy Goralczyk
Andy Goralczyk Art Director

The scenes 060_scratch and 100_haircut got their second (and final) lighting pass this week. There will still be some shading adjustments on Ellie for her final distressing (dirt) texture layers.

Eye dot key light cheat sheet

Subscribe to view

Eye dot key light cheat sheet

060_scratch.lighting.v002

Subscribe to view

0:09

060_scratch.lighting.v002

100_haircut.lighting.v002

Subscribe to view

0:15

100_haircut.lighting.v002


Beau Gerbrands
Beau Gerbrands 3D Artist

During my second week, I continued working on the packaging labels and started to light the Spray set. My efforts will be on completing the Spray set lighting and create another set of packaging labels.

Spray Lighting (Feedback Andy)

Subscribe to view

Spray Lighting (Feedback Andy)

Spray Lighting Fake Bounce Lighting

Subscribe to view

Spray Lighting Fake Bounce Lighting

Spray Lighting (80_20)

Subscribe to view

0:01

Spray Lighting (80_20)

Snacks & hairspray Overview

Subscribe to view

Snacks & hairspray Overview

Corn Darts Packaging Label

Subscribe to view

Corn Darts Packaging Label


Julien Kaspar
Julien Kaspar 3D Artist

This week I set up the log bridge set and created the "Log Bridge Trunk" and "Chasm Tree" props for later animation. You can also see the latest live stream where I showed the file setup and pipeline further.

Log Bridge Set - Ground & Trees (0040)

Subscribe to view

0:03

Log Bridge Set - Ground & Trees (0040)

Log Bridge Set - Ground & Trees (0050)

Subscribe to view

0:13

Log Bridge Set - Ground & Trees (0050)


Rik Schutte
Rik Schutte Lead Animator

Howdy Blender Clouders! I'm here to update you on behalf of the animation team! This week we have been animating tons of shots on the 'snacks' sequence. The biggest chunk of animation so far with lots of throwing, slicing and cutting. It's getting rough for Ellie! Pablo, Tom, Gerard, Monica, Dani and Javi are responsible for the animation.

130_snacks.anim.v001

Subscribe to view

0:50

130_snacks.anim.v001


Monica Eggert Roig
Monica Eggert Roig Animator

Today I'm excited to show you my favorite shot of the movie: three sprites saving a poor little spider. I was so lucky to have this one, it's such a fun and cute shot and I'm happy with the result! YAY!

030_0060: Let's save the spider!

Subscribe to view

0:05

030_0060: Let's save the spider!


Production Log #50

  • June 14th, 2021
This week on Sprite Fright

Jay’s face rig is ready for testing. Lighting for an action scene. A brand-new production lesson on character shading. The yew tree set is prepared, and animation is completed on two sequences.

Watch Video
Video Preview

Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week RIk, Pablo, Javier and I have finished haircut sequence!! I also was able to animate the missing voice line for Rex on shot 030 of homerun, so, that makes homerun also finished!

070_homerun.anim.v003

Subscribe to view

0:05

070_homerun.anim.v003

070_haircut.anim.v003

Subscribe to view

0:15

070_haircut.anim.v003


Julien Kaspar
Julien Kaspar 3D Artist

This week I did all the most important set work for the yew tree. This way the animation and intial lighting can already take place. There were also some extra adjustments for the mushroom grove and sprite village set.

Additional Tree dressing

Subscribe to view

Additional Tree dressing

Yew Tree - Initial set dressing (120)

Subscribe to view

0:20

Yew Tree - Initial set dressing (120)

Yew Tree - Initial set dressing (090)

Subscribe to view

0:06

Yew Tree - Initial set dressing (090)

New Yew Tree Model

Subscribe to view

New Yew Tree Model

Sprite Village Branch Props

Subscribe to view

Sprite Village Branch Props


Beau Gerbrands
Beau Gerbrands 3D Artist

During my first week, I focused on addressing the Scratch and Haircut sets. Filling them with trees, plants, and rocks, basically extending the sets. At the end of the week, I started working on the packaging of the snacks. This will be my main focus for the coming two weeks.

Salty Twists example

Subscribe to view

Salty Twists example

Haircut set dressing/extension

Subscribe to view

0:15

Haircut set dressing/extension


Simon Thommes
Simon Thommes 3D Artist

This week I recorded a production lesson about the distressed character shading and did a full pass on Ellie regarding that. That was my main focus in the week but otherwise I Fixed some UV stretching issues for facial animation, did a proper shading pass on the generic Sprite, did basic FX for the shot where Ellie cuts her hair and some minor other general shading adjustments.

Distressed Ellie - Eevee showcase

Subscribe to view

0:34

Distressed Ellie - Eevee showcase

Ellie - Distressed Shading

Subscribe to view

Ellie - Distressed Shading

Character Eye Highlights

Subscribe to view

0:50

Character Eye Highlights

Haircut Effect

Subscribe to view

0:00

Haircut Effect

Sprite - Full Shading Pass

Subscribe to view

Sprite - Full Shading Pass

Reduced UV Stretching

Subscribe to view

0:00

Reduced UV Stretching

Distressed Character Shading

Subscribe to view

20:39

Distressed Character Shading


Andy Goralczyk
Andy Goralczyk Art Director

This week I tried to get a head start with lighting on 060_scratch and 100_haircut. Both scenes got a first pass of lighting which will be improved next week.

060_scratch.lighting.v001

Subscribe to view

0:09

060_scratch.lighting.v001

100_haircut.lighting.v001

Subscribe to view

0:15

100_haircut.lighting.v001


Demeter Dzadik
Demeter Dzadik Rigger

Another varied week with some forest creature tweaks, prop rigs and improvements to my addons and CloudRig, but most importantly; Jay's face is ready for testing and feedback!

Jay: Initial Face

Subscribe to view

2:47

Jay: Initial Face

Prop rigs: Salt Shaker & BBQ

Subscribe to view

0:43

Prop rigs: Salt Shaker & BBQ

Prop rig: Phil's Backpack

Subscribe to view

1:00

Prop rig: Phil's Backpack

Ladybug "wings"

Subscribe to view

0:29

Ladybug "wings"


Pablo Fournier
Pablo Fournier Animator

This week Rik, Monica, Javier and I were working and almost finishing the spray sequence

080_spray.anim.v001.mp4

Subscribe to view

0:08

080_spray.anim.v001.mp4


Tom Pinon
Tom Pinon Animator

This week I created this little Evil sprite idle, to be used later on in bigger scenes.

Evil Sprite Idle

Subscribe to view

0:09

Evil Sprite Idle


Production Log #49

  • June 7th, 2021
This week on Sprite Fright

Spoilers ahead: an action sequence is animated. Multiple tweaks on the Sprite Village. Rigging on Elder Sprite is completed, and rigging for Jay begins. A video showcasing Victoria in distress, and many other shading updates. Final lighting on two crucial moments. Plus: initial work from the team's new animators.

Watch Video
Video Preview

Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week Rik, Pablo, Javier and me have continued working on the haircut sequence and almost finished!

100_haircut.anim.v002

Subscribe to view

0:15

100_haircut.anim.v002


Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up my work on the Sprite Village Set. All of this work should be enough for the sequence of shots of 40-Village. After that I updated the mushroom grove set to work with animations in the sequence 130-Snacks and moved on to put together the set file of the Yew Tree for the sequences 90-Yew and 120-Drown. More on that next week.

Sprite Village Tweaks (04.19)

Subscribe to view

Sprite Village Tweaks (04.19)

Sprite Village Tweaks (04.06)

Subscribe to view

Sprite Village Tweaks (04.06)

Sprite Village Tweaks (04.04)

Subscribe to view

Sprite Village Tweaks (04.04)

Sprite Village Tweaks (04.02)

Subscribe to view

Sprite Village Tweaks (04.02)

Sprite Village (Ground)

Subscribe to view

Sprite Village (Ground)

Sprite Village Tweaks (04.01)

Subscribe to view

Sprite Village Tweaks (04.01)


Demeter Dzadik
Demeter Dzadik Rigger

Finished Elder Sprite who is a big ball, and got started on Jay who is a big cylinder! Also rigged the snacks, and some other stuff.

Jay: Rigging started

Subscribe to view

0:44

Jay: Rigging started

Sprite Rig: Splitting, Cutting, Hiding, Masking

Subscribe to view

0:46

Sprite Rig: Splitting, Cutting, Hiding, Masking

Ladybug: Leg "IK"

Subscribe to view

0:23

Ladybug: Leg "IK"

Props: Snacks!

Subscribe to view

1:10

Props: Snacks!

Elder Sprite: Initial Face Done

Subscribe to view

1:43

Elder Sprite: Initial Face Done


Simon Thommes
Simon Thommes 3D Artist

This week I got around to finally pick up a whole bunch of shading tasks that have been piling up while I was busy fixing breaking files and preparing our pipeline for the work to come. So I'm really glad that I could do the full shading passes for the distressed versions of Victoria and Rex and do the shading of Rex' cricket bat. Besides that I reworked the patterns of the sprite dots so those can be finalized and picked up some minor things that were left-over, but of course there is always also a little bit of breaking files and geometry nodes design on my agenda. So yeah, busy week!

Cricket Bat - Eevee Showcase

Subscribe to view

0:34

Cricket Bat - Eevee Showcase

Cricket Bat - Shading

Subscribe to view

Cricket Bat - Shading

Sprite - Random Dot Patterns Revised

Subscribe to view

Sprite - Random Dot Patterns Revised

Distressed Rex - Eevee Showcase

Subscribe to view

1:16

Distressed Rex - Eevee Showcase

Rex - Distressed Shading

Subscribe to view

Rex - Distressed Shading

Distressed Victoria - Eevee Showcase

Subscribe to view

1:20

Distressed Victoria - Eevee Showcase

Victoria - Distressed Shading

Subscribe to view

Victoria - Distressed Shading


Andy Goralczyk
Andy Goralczyk Art Director

Among other things, I completed the lighting of the scenes 070_homerun and 110_rextoria this week.

110_rextoria.lighting.v008

Subscribe to view

0:37

110_rextoria.lighting.v008

070_homerun.lighting.v002

Subscribe to view

0:05

070_homerun.lighting.v002


Rik Schutte
Rik Schutte Lead Animator

Between meetings, dailies, reviews and production, i managed to squeeze out this little test with the ladybug. Ultimately this will be done with some proper controls within the rig, but just to test how this feels with Grease Pencil.

Lady bug flying test

Subscribe to view

0:05

Lady bug flying test


Monica Eggert Roig
Monica Eggert Roig Animator

It's my first week on the project!! I've made some cute sprites idles doing cute things to use for BG. Are they the most adorable and most innocent creatures ever? Find out in Sprite Fright!!

Sprites idles

Subscribe to view

0:40

Sprites idles


Daniela Avilés
Daniela Avilés Animator

This week Nacho and I have been working on sequence 060 (scratch). Almost finished at this point =). Hoping to finish it next week. Enjoy!

060_Scratch.anim.v001

Subscribe to view

0:11

060_Scratch.anim.v001


Angela Guenette
Angela Guenette 3D Artist

Started Phil retopology. Completed his clothing, shirt, shorts, sandals, with some revisions addressed.

Phil clothing completed - retopo

Subscribe to view

Phil clothing completed - retopo

Phil sandals fit to feet - retopo

Subscribe to view

Phil sandals fit to feet - retopo

Phil sandals, back - retopo

Subscribe to view

Phil sandals, back - retopo

Phil sandals, sole - retopo

Subscribe to view

Phil sandals, sole - retopo

Phil sandals - retopo

Subscribe to view

Phil sandals - retopo

Phil shirt and shorts, base - retopo

Subscribe to view

Phil shirt and shorts, base - retopo

Phil clothing, revised - retopo

Subscribe to view

Phil clothing, revised - retopo

Phil clothing WIP, image guides  - retopo

Subscribe to view

Phil clothing WIP, image guides - retopo

Phil clothing, Matthew's drawover  - retopo

Subscribe to view

Phil clothing, Matthew's drawover - retopo

Phil above origin - retopo

Subscribe to view

Phil above origin - retopo

Show

  • Oct 21
  • ...
  • Jul 21
  • Jun 21
  • May 21
  • ...
  • Jun 20
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite