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Training Highlights
Stylized Rendering with Brushstrokes
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Wing It!
2023
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2021
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  • Sprite Fright
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Production Logs

Follow the latest updates and progress on Sprite Fright.

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Production Log #48

  • May 31st, 2021
This week on Sprite Fright

An early piece of Concept Art comes to life in 3D: Vivien’s image of the teens meeting Elder Sprite. Julien works on asset scattering, and simple props. One of the film’s most important sequences gets a lighting pass. Retopology is completed on Jay. Plus rigging work on Victoria's eyebrows and Elder Sprite's face. And another action-filled moment gets animated.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

This week I was doing much more set work to wrap up the Sprite Village work. Only some tasks are left for me now. Other than that I made some minor props for the Sprite Village sequence such as pine cones, flowers and leafes.

Dandelion Sponge Model

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Dandelion Sponge Model

Pine cones models

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Pine cones models

Sprite Village Detailing (04.19)

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Sprite Village Detailing (04.19)

Sprite Village Elder Sprite Tree (04.04)

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Sprite Village Elder Sprite Tree (04.04)

Sprite Village Detailing (04.03)

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Sprite Village Detailing (04.03)

Sprite Village Detailing (04.01)

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Sprite Village Detailing (04.01)


Andy Goralczyk
Andy Goralczyk Art Director

Lighting and rendering the two scenes 070_homerun and 110_rextoria was my primary focus this week. Together they consist of around 24 shots of varying complexity. Currently they are both getting various updates to improve the (lighting) continuity and set dressing.

070_homerun.lighting.v001

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0:05

070_homerun.lighting.v001

110_rextoria.lighting.v007

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0:37

110_rextoria.lighting.v007


Angela Guenette
Angela Guenette 3D Artist

Completed retopology on Jay. Finalized hair, hat, pants, shoes. Ready for the next steps; rigging, surfacing, grooming.

Jay hair and hat - retopo

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Jay hair and hat - retopo

Jay hair and hat - retopo

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Jay hair and hat - retopo

Jay pants, base mesh, wire - retopo

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Jay pants, base mesh, wire - retopo

Jay pants, base mesh - retopo

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Jay pants, base mesh - retopo

Jay shoes, sole - retopo

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Jay shoes, sole - retopo

Jay shoes, assembled - retopo

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Jay shoes, assembled - retopo

Jay shoes, disassembled- retopo

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Jay shoes, disassembled- retopo

Jay shoes - retopo

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Jay shoes - retopo


Pablo Fournier
Pablo Fournier Animator

Rik and I finished up rextoria scene!!!

110_rextoria.anim.v010.mp4

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0:37

110_rextoria.anim.v010.mp4


Demeter Dzadik
Demeter Dzadik Rigger

This week I helped put out a fire on Victoria's eyebrows, continued work on Elder Sprite's face rig, and made some updates to the code and documentation of some of the addons I've made in early pre-production, which are now finally seeing some use.

Elder Sprite: Face halfway

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1:05

Elder Sprite: Face halfway

Victoria: Makeup vs. Eyebrows

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1:22

Victoria: Makeup vs. Eyebrows


Simon Thommes
Simon Thommes 3D Artist

This week was unfortunately taken up mostly by chasing issues and bugs, to make sure that things are working. I implemented a user interface for the override system that I mentioned last week and integrating it into our pipeline and making sure that the underlying system is working properly took some additional effort.

Lighting Overrider Addon v1.0

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14:49

Lighting Overrider Addon v1.0


Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week I started haircut sequence. Next week we will have some more shots of others animators too!

070_haircut.anim.v001

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0:15

070_haircut.anim.v001


Production Log #47

  • May 25th, 2021
This week on Sprite Fright

The village set is updated. Retopology focuses on an important action sequence in the middle of the film. New animators are provided with a style guide and video lessons -- which are also worth looking into for Cloud subscribers. Also, multiple shading challenges are addressed.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

I did not get to work too much on Sprite Fright this week again but the main task was again on the Sprite Village Set, as well as a bit of prop work for other parts of the movie.

Sprite Village Bushes (04.01)

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Sprite Village Bushes (04.01)

Sprite Village Tweaks (04.07)

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Sprite Village Tweaks (04.07)

Sprite Village Tweaks (04.11)

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Sprite Village Tweaks (04.11)


Angela Guenette
Angela Guenette 3D Artist

Started the week by addressing a high priority 'rextoria sequence' request on Victoria's hair meshes; updated them to match grooming. Then back to continuing Jay retopology; completed hands, legs, jacket, and chain.

Jay chain - intersection

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Jay chain - intersection

Jay jacket, zipper - retopo

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Jay jacket, zipper - retopo

Jay jacket, base mesh - retopo

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Jay jacket, base mesh - retopo

Jay jacket, back - retopo

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Jay jacket, back - retopo

Jay jacket, side - retopo

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Jay jacket, side - retopo

Jay jacket, front - retopo

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Jay jacket, front - retopo

Jay legs - retopo

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Jay legs - retopo

Jay hand, palm - retopo

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Jay hand, palm - retopo

Jay hand, top - retopo

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Jay hand, top - retopo

Victoria hair, bangs - alt shape key - reshape

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Victoria hair, bangs - alt shape key - reshape

Victoria hair meshes, 3q - reshape

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Victoria hair meshes, 3q - reshape

Victoria hair meshes - reshape

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Victoria hair meshes - reshape

Victoria hair meshes - reshape

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Victoria hair meshes - reshape

Show

Rik Schutte
Rik Schutte Lead Animator

A bit of a catch up, but I've been busy between animating shots, onboarding new animators and creating instructional content to get new animators started. Check out the 'animation style guide' to see what guidelines we have set for ourselves to get the style solid and consistent

'Sprite Fright' animation style guide

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'Sprite Fright' animation style guide

'Smears & Multiples' with Grease Pencil

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8:43

'Smears & Multiples' with Grease Pencil

Preview animation on 2s

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7:23

Preview animation on 2s


Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week I've still been working on the homerun sequence.

070_homerun.anim.v002

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0:05

070_homerun.anim.v002


Simon Thommes
Simon Thommes 3D Artist

This week I finished some open shading topics on Victoria, addressed missing snail effects in Rex's death sequences. I also started work on an elaborate python override system that we need for our lighting pipeline, there will be something to see about this next week.

Victoria Hair Shading

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Victoria Hair Shading

Victoria Dress Adjustments

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Victoria Dress Adjustments

Additional Snails Progression Shots

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0:18

Additional Snails Progression Shots


Demeter Dzadik
Demeter Dzadik Rigger

Rigged many things! I am so far relieved that I managed to find what seems like a simple solution for the fannypack unzipping, but we have yet to see if it will be good enough. On the other end, the Cocoon rig relies on incredibly complex ways of abusing the Library Override system, so let's hope that doesn't explode. Also rigged some forest creatures which at this point is just a meditative exercise.

Prop Rig: Haircut Tree

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0:25

Prop Rig: Haircut Tree

Forest Creature Rig: Butterfly

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0:40

Forest Creature Rig: Butterfly

Forest Creature Rig: Ladybug

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0:48

Forest Creature Rig: Ladybug

Fannypack Opening Rig

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0:24

Fannypack Opening Rig

Victoria Cocoon Rig

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0:23

Victoria Cocoon Rig


Pablo Fournier
Pablo Fournier Animator

This week Rik and I almost finished the rextoria sequence

110_rextoria.anim.v009

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0:37

110_rextoria.anim.v009


Andy Goralczyk
Andy Goralczyk Art Director

This week I continued to work on lighting shots in 110_rextoria.

110_rextoria.lighting.v006

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0:37

110_rextoria.lighting.v006


Production Log #46

  • May 17th, 2021
This week on Sprite Fright

More work on hairstyles, and moments from the original storyboard started to take shape. Also: a shading pass on one of the main characters, and retopology for another lead. There was also rapid progress in animation thanks to new animators joining the team.

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Video Preview

Demeter Dzadik
Demeter Dzadik Rigger

A two-day week for me, that was spent catching up on some fresh Victoria TODO's after my holiday, most importantly, rigging her particle hair!

Victoria Hair Rigging

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0:53

Victoria Hair Rigging


Julien Kaspar
Julien Kaspar 3D Artist

This is my progress from the last 2 weeks where I detailed the Sprite Village set for various shots. The lighting and character placements are all still temporary or imported from the layout.

Sprite Village Detailing (04.16)

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Sprite Village Detailing (04.16)

Sprite Village Detailing (04.11)

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Sprite Village Detailing (04.11)

Sprite Village Detailing (04.07)

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Sprite Village Detailing (04.07)

Sprite Village Detailing (04.06)

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Sprite Village Detailing (04.06)

Sprite Village Detailing (04.05)

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Sprite Village Detailing (04.05)

Sprite Village Detailing

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Sprite Village Detailing


Simon Thommes
Simon Thommes 3D Artist

This week I focused mostly on getting Victoria's shading up to speed. Other than that I worked on some tests and smaller shading topics. I gave the tripping branch a simple shading pass, set up a test of the shading override system and made tests for the tech of cutting Ellie's hair on a shader basis.

Hair Cutting Tech Tests

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0:29

Hair Cutting Tech Tests

Shading Rig Test

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0:23

Shading Rig Test

Tripping Branch - Shading

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Tripping Branch - Shading

Victoria - Shading Pass

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Victoria - Shading Pass


Angela Guenette
Angela Guenette 3D Artist

Continuing on Jay retopology, completed eyebrows, rig helper, iris shape keys, and retro shades retopo. Addressed request on Victoria's tongue, which also needed to be addressed on Jay.

Jay shades, back view - retopo

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Jay shades, back view - retopo

Jay shades, front view - retopo

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Jay shades, front view - retopo

Tongues, side view - retopo

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Tongues, side view - retopo

Tongues, top view - retopo

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Tongues, top view - retopo

Jay rig helper face mesh - retopo

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Jay rig helper face mesh - retopo

Jay eyes - iris shape keys

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Jay eyes - iris shape keys

Jay and Rex eyebrows - retopo

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Jay and Rex eyebrows - retopo

Jay eyebrows - retopo

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Jay eyebrows - retopo


Pablo Fournier
Pablo Fournier Animator

This week animation team (Rik and Pablo) continue working on the rextoria scene.

110_rextoria.anim.v008

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0:37

110_rextoria.anim.v008


Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week I've been working on the homerun sequence, mostly on the first shot.

070_homerun.anim.v001

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0:05

070_homerun.anim.v001


Andy Goralczyk
Andy Goralczyk Art Director

Hairstyle week! I worked on the disheveled and distressed hair styles for both, Victoria and Rex.

Victoria hair styling - cut hair v002

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Victoria hair styling - cut hair v002

Victoria hair styling - cut hair v001

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0:04

Victoria hair styling - cut hair v001

Victoria hair styling v003

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Victoria hair styling v003

Rex hair grooming - distressed

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0:04

Rex hair grooming - distressed


Production Log #45

  • May 10th, 2021
This week on Sprite Fright

Animation production begins with an action sequence in the middle of the film. Victoria’s hair is completely re-groomed, tiny differences in shading are compared across renders, and extra slime is added to snails. Other details are also refined: moss, ripped clothes, and emission is included in the Sprites' faces.

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Andy Goralczyk
Andy Goralczyk Art Director

This week was occupied with two main tasks: Hair-styling Victoria and helping Paul (TD) and Simon to test and debug the caching workflow. While I ended up spending most on the time on caching, I managed to rework Victoria's hair completely based on the sculpting template from Julien.

Victoria hair styling v002

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0:04

Victoria hair styling v002

Alembic cache comparison

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0:21

Alembic cache comparison

Alembic cache comparison 2

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0:09

Alembic cache comparison 2

Victoria hair styling v001

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0:04

Victoria hair styling v001


Simon Thommes
Simon Thommes 3D Artist

Apart from hunting down and trying to elimiate issues with the caching pipeline, I did a bunch of smaller shading updates and tests and worked on the moss to make it look more soft.

Cartoony Face Test

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Cartoony Face Test

Added Snail Slime

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Added Snail Slime

Ripped Clothes

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Ripped Clothes

Moss Update

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Moss Update


Pablo Fournier
Pablo Fournier Animator

This week animation team continue working on their shot on the rextoria sequence

110_rextoria.anim.v007

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0:37

110_rextoria.anim.v007


Rik Schutte
Rik Schutte Lead Animator

I was busy animating shots on the rextoria sequence, next to that I did some facial expressions to test the rig of Victoria. then lastly, I made an instructional video for new animators to get started with the Sprite Fright rig setup.

Animation demo: rig setup

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18:08

Animation demo: rig setup

Victoria facial pose:  annoyed

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Victoria facial pose: annoyed

Victoria facial pose: scream

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Victoria facial pose: scream

Victoria facial pose: disgusted

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Victoria facial pose: disgusted

Victoria facial pose: squint

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Victoria facial pose: squint

Victoria facial pose: smile

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Victoria facial pose: smile


Production Log #44

  • May 3rd, 2021
This week on Sprite Fright

Multiple plant and fungi assets were updated. And as Sprite Fright’s animation phase accelerates, lighting for new shots was blocked out. Also worth noting: new walk and run cycles. Finally, environment shading continues apace, and hard work goes into a vital scene.

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Video Preview

Julien Kaspar
Julien Kaspar 3D Artist

I made some more updates to the plant and fungi assets and updated the moss for the sprite village set. More set work will follow.

Elder Sprite Tree Vegetation

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Elder Sprite Tree Vegetation

Foxgloves

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Foxgloves

Hoof Brackets Gills

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Hoof Brackets Gills


Andy Goralczyk
Andy Goralczyk Art Director

More Sprite shots! Since animation is progressing at quite a fast pace, the lighting for the new shots was also blocked out. The snails got multiple color makeovers. We first tried purple to set them apart from the background (and the sprites), but since then we decided to go back to a greenish hue to make them more slimy and gross.

110_rextoria.lighting.v005

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0:37

110_rextoria.lighting.v005


Simon Thommes
Simon Thommes 3D Artist

I spent the week mostly on more environment shading and elements for the rextoria sequence. Finishing up webbing the set, adding and fixing details for the slingshot tree, prop shading for the thorn weapons and going back to the snail system with actual animated snails.

Thorn Weapons Shading

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Thorn Weapons Shading

Rex covered in snails

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0:57

Rex covered in snails

Additional Spiderwebs Whackamole Set

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Additional Spiderwebs Whackamole Set

Slingshot Tree - Shading Details

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Slingshot Tree - Shading Details


Pablo Fournier
Pablo Fournier Animator

This week animation team continue working on their shot on the rextoria sequence

110_rextoria.anim.v006

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0:37

110_rextoria.anim.v006


Rik Schutte
Rik Schutte Lead Animator

A little catch up from the week before, I established some of the different runs and walks we're gonna implement for the Sprites throughout the movie. These will function as a base for animators to jumpstart their shots and making sure the speed and style are consistent. Apart from that I animated the slingshot shots in the edit, which you can see in Pablo's production log.

sprite evil walk

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sprite evil walk

sprite happy walking fast

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sprite happy walking fast

sprite evil running fast (world space)

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0:03

sprite evil running fast (world space)

sprite evil running slower

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0:00

sprite evil running slower

sprite evil running fast

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0:00

sprite evil running fast

sprite happy running

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0:03

sprite happy running


Angela Guenette
Angela Guenette 3D Artist

Started Jay retopology. Completed the head, separating it at the neck from the rest of the body hidden underneath clothing. Also completed the eyes and the teeth with its alternate 'square' teeth shape key.

Jay eyes - corrected

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Jay eyes - corrected

Jay alternate 'square' teeth shape key - retopo

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Jay alternate 'square' teeth shape key - retopo

Jay teeth - corrected

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Jay teeth - corrected

Jay inner mouth - retopo

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Jay inner mouth - retopo

Jay head, side - retopo

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Jay head, side - retopo

Jay head, 3q - retopo

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Jay head, 3q - retopo

Jay head, front - retopo

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Jay head, front - retopo


Demeter Dzadik
Demeter Dzadik Rigger

Last week I got Victoria's face and the spiderweb rig to a testable state, and this week I implemented a huge amount of feedback on them and put out some fires!

Spiderweb rig

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1:21

Spiderweb rig

Victoria face rigging part 2

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1:53

Victoria face rigging part 2


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