Insights into the brains of Sprite Fright’s artists, and the heart of their creative process. For instance, the very first Elder Sprite 3D block in... an environment design (from notes to 2D to 3D)…and a look at the nodes used to generate the film’s bark.
Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.
The foundations of a project are the most revealing. Here, Art Director Andy Goralczyk shares a pared down version of Sprite’s Fright’s design vibe. Note that despite all the complexity and hard work to come, the film’s visual tone is already visible.
Welcome to the first Sprite Fright production log! To start the journey: some early prop blocking and a (relatively) complex sprite. Stick around for more insights, and watch the project evolve week by week.