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Stylized Rendering with Brushstrokes
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Wing It!
2023
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2022
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2021
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2019
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Production Log #12

  • April 4th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer
Hjalti Hjalmarsson

My priority this week was to figure out the final look and feel of the factory production floor set. Previously the space felt a bit too open and gave Einar too many routes of escape in the fight with the security robot. More 'technology' was added to fill the background next to the entrance, pits were added to the floor. In addition to that the brightness of the interior was dimmed down to give us a better read of the characters.

Factory interior - layout shots

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Factory interior - layout shots

Factory interior modeling 04
0:26

Factory interior modeling 04

Security guard room - modeling mock-up

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0:05

Security guard room - modeling mock-up


Rik Schutte
Rik Schutte Animator

This week I jumped into the previz rollercoaster, along with Hjalti and Pablo to make a full 3d version of the film. With some feedback I was assigned to previz the ending and I decided to bring in the latest models and environment to see how that would feel within the composition. This was a great help and gave us new insights on how to tackle the story beats a certain way.

Previz 'end'

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0:31

Previz 'end'


Simon Thommes
Simon Thommes 3D Artist

I worked more on our asset pipeline to allow us a fully dynamic workflow where we are able to change the topology of a character slightly without losing compatibility with older versions.

Full Proximity Transfer Fallback for Dynamic Topology

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1:50

Full Proximity Transfer Fallback for Dynamic Topology

Face Corner Data Transfer

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1:24

Face Corner Data Transfer


Beau Gerbrands
Beau Gerbrands 3D Artist

These past week we have started to create an asset library sorted into different catalogues. For the upcoming weeks, this library will be expanded and prepared for production

Scrapyard Asset Library

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0:42

Scrapyard Asset Library


  • Production Log #12
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