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2023
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2022
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Production Log #13

  • April 11th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

This week I started (re-)modeling the security robot to replace its blocked out geometry and define its body in detail. I'll still have to model the white 'shell' pieces and gun arm in the future to give the bots its final appearance.

security robot - modeling turntable 1

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0:04

security robot - modeling turntable 1

security robot - factory test render

security robot - factory test render

security robot - modeling 1

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0:08

security robot - modeling 1


Rik Schutte
Rik Schutte Animator

This week I started collecting props for our reference recordings that include fighting, running, sneaking and assembling a carjack. In order to get some true feedback on holding a carjack and assembling components, I took the liberty to 3d print some aditional components to be able to slide them on the carjack. Next to that I did a quick animation test with the existing 'Snow' rig to start the conversation about the eye rig system for einar together with the rigging department.

3d Components for printing on the carjack

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3d Components for printing on the carjack

Modified Carjack for Reference purposes

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Modified Carjack for Reference purposes

Eye movement test (Snow rig)

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0:10

Eye movement test (Snow rig)


Julien Kaspar
Julien Kaspar 3D Artist

This week I shared the current files and results from the facial shapes sculpting and baking process. The current results are a good enough base for further rigging and shading tests, but more is planned.

Einar - Facial Sculpting

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1:30

Einar - Facial Sculpting

Einar - Facial Sculpting File

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Einar - Facial Sculpting File


Pablo Fournier
Pablo Fournier Animator

During this week I work on translating the temporal layout models to the previz version of the film

previz_start

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0:14

previz_start


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was all about modeling hero props and making them distressed using shapekeys and displacement modifiers. Also went out to scout for a possible location to shoot reference object, textures and structures.

Distressed Car Jack

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Distressed Car Jack

Distressed Pipe Wrench

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Distressed Pipe Wrench

Distressed Spanner

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Distressed Spanner

Distressed Spray Can

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Distressed Spray Can

Scouting Reference

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Scouting Reference


Demeter Dzadik
Demeter Dzadik Rigger

I've been working on the Blender SVN add-on for the past couple of weeks.

Blender SVN Addon (Beta)
2:26

Blender SVN Addon (Beta)


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