Einar's robot arm is a very important part of his character. So far we only had a rough blocking of the geometry in place for animation tests. As shot production comes closer, we have to start detailing the block progressively. This week I worked on the upper and lower arm mechanics and underlying structure.
Created more props for the hut this week. Spending time on iterating the armchair and starting the blow dart gun.
This week I mostly worked on translating previz files into official layout files. A bit boring but necessary and useful to implement the individual shots and function within the pipeline. For the ending sequence I did a quick prelighting pass to feel the mood and feel of it.
I was only here for a couple of days this week, and spent most of that getting started with Einar's face.
I mainly worked on the inner mouth of Einar. A detailed pass is still missing but overall this mesh is ready to be used for the rig.