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Production Log #14

  • April 18th, 2022

Andy Goralczyk
Andy Goralczyk Production Designer

Einar's robot arm is a very important part of his character. So far we only had a rough blocking of the geometry in place for animation tests. As shot production comes closer, we have to start detailing the block progressively. This week I worked on the upper and lower arm mechanics and underlying structure.

Einar - robot arm modeling turntable 1

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0:04

Einar - robot arm modeling turntable 1

Einar - robot arm modeling 1

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Einar - robot arm modeling 1


Beau Gerbrands
Beau Gerbrands 3D Artist

Created more props for the hut this week. Spending time on iterating the armchair and starting the blow dart gun.

Armchair

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Armchair

Workbench Vice

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Workbench Vice


Rik Schutte
Rik Schutte Animator

This week I mostly worked on translating previz files into official layout files. A bit boring but necessary and useful to implement the individual shots and function within the pipeline. For the ending sequence I did a quick prelighting pass to feel the mood and feel of it.

090_swap_prelighting

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090_swap_prelighting


Demeter Dzadik
Demeter Dzadik Rigger

I was only here for a couple of days this week, and spent most of that getting started with Einar's face.

Einar Face Rig WIP 1

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1:09

Einar Face Rig WIP 1


Julien Kaspar
Julien Kaspar 3D Artist

I mainly worked on the inner mouth of Einar. A detailed pass is still missing but overall this mesh is ready to be used for the rig.

Einar - Inner mouth file

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Einar - Inner mouth file


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