I started finally doing actually shading work for Heist. For a start I did shading for Einar's pipe wrench and spanner props to figure out/get used to the proper shading pipeline I will use. I also started preparing the geometry of Einar's robot arm for shading which I will start with the coming week.
This week I gave the first sequence a second pass on animation trying to define it more, also I made a hand animation test to check the deformation of the mesh
I went further in retopologizing the key body objects and reprojecting sculpted details onto them.