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Training Highlights
Stylized Rendering with Brushstrokes
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Production Log #18

  • May 30th, 2022

Simon Thommes
Simon Thommes 3D Artist

I started finally doing actually shading work for Heist. For a start I did shading for Einar's pipe wrench and spanner props to figure out/get used to the proper shading pipeline I will use. I also started preparing the geometry of Einar's robot arm for shading which I will start with the coming week.

Einar Facial Shapes Blending

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0:04

Einar Facial Shapes Blending

Pipe Wrench Shading - Render

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Pipe Wrench Shading - Render

Pipe Wrench Shading - Turntable

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0:04

Pipe Wrench Shading - Turntable

Spanner Shading Render

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Spanner Shading Render

Spanner Shading Turntable

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0:04

Spanner Shading Turntable


Pablo Fournier
Pablo Fournier Animator

This week I gave the first sequence a second pass on animation trying to define it more, also I made a hand animation test to check the deformation of the mesh

hand test poses v01

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0:09

hand test poses v01


Julien Kaspar
Julien Kaspar 3D Artist

I went further in retopologizing the key body objects and reprojecting sculpted details onto them.

Einar - Outfit Retopology #1

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Einar - Outfit Retopology #1


  • Production Log #18
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