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Production Log #19

  • July 4th, 2022

Julien Kaspar
Julien Kaspar 3D Artist

After some weeks of absence I am working on wrapping up the last tasks of Einar. The retopology is finished and the last design sculpts have been completed for baking. Facial shapes and clothing shapes are in full progress and being polished for rigging & shading.

Einar - Facial Sculpting #2

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Einar - Facial Sculpting #2

Einar - Inner Mouth #2

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Einar - Inner Mouth #2

Einar - Outfit Retopology #2

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Einar - Outfit Retopology #2

Einar - New Shoe sculpt

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Einar - New Shoe sculpt

Einar - New Hat sculpt

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Einar - New Hat sculpt


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes
Julien Kaspar
Demeter Dzadik
Pablo Fournier
Beau Gerbrands

The last couple of weeks I've been working on a mix of hair styling for Einar and detailing the body of the security robot. To test the look and feel of the film (and also eevee) I made a quick and dirty test render of one of the opening shots.

Einar - facial hair grooming 3

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0:08

Einar - facial hair grooming 3

Einar - mustache trim

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Einar - mustache trim

Einar's hut - 010_0050 test render

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0:00

Einar's hut - 010_0050 test render

security robot - modeling turntable 2

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0:04

security robot - modeling turntable 2


Simon Thommes
Simon Thommes 3D Artist

This week I started doing a shading pass on the robot arm. Nothing is quite final yet, but I added the base shading setup, created some tilable textures and utility nodegroups, baked down a bunch of the base maps and started texture painting. There need to be more details and signs of wear/age but it's getting there.

Robot Arm Shading WIP - Turntable

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0:04

Robot Arm Shading WIP - Turntable

Robot Arm Shading WIP - Closeup Render

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Robot Arm Shading WIP - Closeup Render


Pablo Fournier
Pablo Fournier Animator

this week i worked on some shots on the sequence 060 fight

060_fight.v001

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0:17

060_fight.v001


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was mostly about preparing the scrapyard and hut files for shading. Things like removing old models, checking the topology/modifier stack, and eventually unwrapping. And Einar can sit now with this folding chair!

Folding Chair

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Folding Chair


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