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Training Highlights
Stylized Rendering with Brushstrokes
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Production Log #20

  • July 11th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week I did the biggest chunk of work on shading the robot arm of Einar. It is nearly done now. I did most of the texture painting, a rust pass, added edge damage and made the road sign he welded on as a shield.

Einar Robot Arm - Shading Pass
0:17

Einar Robot Arm - Shading Pass


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

Last week I spent some time recording a of the new hair curve sculpt mode. I also finalized (for now) the security bot's gun arm.

security robot - ammo belt animation setup

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security robot - ammo belt animation setup

security robot - modeling turntable 3
0:04

security robot - modeling turntable 3

security robot - serial number placement

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security robot - serial number placement

Einar - hair grooming file

Einar - hair grooming file


Julien Kaspar
Julien Kaspar 3D Artist

This week I focused on the jacket shapes and any other clothing shapes that I needed to prepare and import from the rig. Apart from that I also did various small polishing tasks for the facial shapes.

Einar - Clothes Shapes Sculpting #1

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1:12

Einar - Clothes Shapes Sculpting #1


Pablo Fournier
Pablo Fournier Animator

This week I continue working on the fight sequence, almost finishing shots 30 and 60 and blocking Einar on shot 100

060_fight.v002

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0:18

060_fight.v002


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk
Simon Thommes

This week I wrapped up most of the unwrapping of the Hut and made sure to tidy up a bit. After setting a new goal to create more drawovers, I explored more options for the exterior of the hut. This worked rather well to convey ideas and start the conversation. Lastly, I added more assets to the scrapyard library such as pallets, and distressed versions of existing assets.

Hut Unwrapped

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Hut Unwrapped

Hut Paintover Shot 0020

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Hut Paintover Shot 0020

Hut Paintover

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Hut Paintover

Scrapyard Pallets

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Scrapyard Pallets


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