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Stylized Rendering with Brushstrokes
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2023
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Production Log #21

  • July 18th, 2022

Simon Thommes
Simon Thommes 3D Artist

This week I went back to working on shading the human part of Einar. I reworked the hair shader for a more realistic result, made an initial pass on the shading of the upper body, painted in the scar tissue into the textures and generally did some more work on the details on his face. I also was experiencing a lot of crashes that needed to be investigated and had to work on our pipeline regarding keeping outside collection relations when merging character updates into a working file. I also spent some time on preparing node setups for rigging the hair and started investigating how we can properly optimize our assets for rendering with Eevee.

Einar Face Shading WIP - Viewport

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0:53

Einar Face Shading WIP - Viewport

Einar Shading WIP - Turntable

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0:04

Einar Shading WIP - Turntable


Julien Kaspar
Julien Kaspar 3D Artist

This week I focused on wrapping up the skin detailing for Eianrs face and hands. More work on the facial shapes also took place but just in the form of fixes.

Einar - Hands Skin Detail

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Einar - Hands Skin Detail

Einar - Head Skin Sculpting

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0:39

Einar - Head Skin Sculpting


Pablo Fournier
Pablo Fournier Animator

This week I continued animating in the fight seq, refining some shots and starting others.

060_fight.v003

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0:18

060_fight.v003


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was about wrapping up any UV's for the interior of the hut and tidy up a bit. Next was the addition of three extra huts (two unique) for shot 020_0020. These new neighbors are Bjarni, Freyja & Gunnar.

Scrapyard Asset Library July 2022

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1:03

Scrapyard Asset Library July 2022

New Neighbors

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New Neighbors

Breaking Sewer Pipes

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1:33

Breaking Sewer Pipes


Rik Schutte
Rik Schutte Animator
Demeter Dzadik
Simon Thommes
Julien Kaspar

Animation got more sophisticated with updated rigs, new sets and fresh facial expressions. We're about to finalize the facial rig of Einar. This is a rudimentary expression test to check the displacement maps firing on different expressions. We still have some work to do, tweaking shapes and adjusting the rig, but soon it will be ready to be animated

expression test

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0:06

expression test


Andy Goralczyk
Andy Goralczyk Production Designer
Simon Thommes

This week I went back working on the factory set. In the meantime I threw some temp lighting into scenes to get a feel for the details that need to be added.

Factory conveyor belt end

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Factory conveyor belt end

010_opening.lighting.v001

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0:17

010_opening.lighting.v001

Battery indicator

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0:27

Battery indicator


  • Production Log #21
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