This week I went back to working on shading the human part of Einar. I reworked the hair shader for a more realistic result, made an initial pass on the shading of the upper body, painted in the scar tissue into the textures and generally did some more work on the details on his face. I also was experiencing a lot of crashes that needed to be investigated and had to work on our pipeline regarding keeping outside collection relations when merging character updates into a working file. I also spent some time on preparing node setups for rigging the hair and started investigating how we can properly optimize our assets for rendering with Eevee.
This week I focused on wrapping up the skin detailing for Eianrs face and hands. More work on the facial shapes also took place but just in the form of fixes.
This week I continued animating in the fight seq, refining some shots and starting others.
This week was about wrapping up any UV's for the interior of the hut and tidy up a bit. Next was the addition of three extra huts (two unique) for shot 020_0020. These new neighbors are Bjarni, Freyja & Gunnar.
Animation got more sophisticated with updated rigs, new sets and fresh facial expressions. We're about to finalize the facial rig of Einar. This is a rudimentary expression test to check the displacement maps firing on different expressions. We still have some work to do, tweaking shapes and adjusting the rig, but soon it will be ready to be animated
This week I went back working on the factory set. In the meantime I threw some temp lighting into scenes to get a feel for the details that need to be added.