This week (combined with last week) I wrapped up my work on procedural wrinkle maps for Einar's facial details and also worked on FX assets for fire and explosions using geometry nodes. Other than that I continued with shading, giving the batter prop an initial pass.
This week I worked on the lighting of 3 scenes: 010_opening, 020_journey and 090_swap. The idea was to finalize the mood inside Einar's hut as much as possible for both, the beginning and the ending of the film. I also did a very quick blocking of the factory silhouette which can be seen in 020_journey. The main shape is there, details and textures still need to be figured out.