I finally got around to do a pass on the shading of the security guard, which we see in just a few but quite close up shots. That also included doing some embroidery and shading for his ID card. Then I also worked on the FX for the bullet impacts. I created an asset that uses my previous geometry nodes setups to layer sparks, flying debris and dust clouds for the generic bullet impact we need to easily add in a lot of shots. Apart from that I spent some time on helping out with designing the logo for the Blender conference.